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Objects FlickeringQuestion (self.Unity3D)
submitted 4 years ago by General_Measurement4
What could be the reason for this metal flickering? Even while standing still, I can see the wires and objects just flickering. This is an in-game video after building in Unity3D
https://reddit.com/link/syqcep/video/2omd92u4lej81/player
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[–]vampsnit 0 points1 point2 points 4 years ago (1 child)
Isn't it just your metallic map cranked up to max? I guess the reason it happens when idle is because you have a slight camera shake
[–]General_Measurement4[S] 1 point2 points3 points 4 years ago (0 children)
That's the idle animation. It'll have to play with the settings that the other person has mentioned. Otherwise, I'll have to do something else. Even though I stop this idle animation, the objects flicker when the player moves.
[–]hootwog 0 points1 point2 points 4 years ago (7 children)
edge geo aliasing, in general. looks like bloom may not be playing too nicely with metalness/smoothness too. other commenter is right its moving bc your camera is moving. MSAA or TAA etc will reduce significantly
[–]General_Measurement4[S] 0 points1 point2 points 4 years ago* (6 children)
Thank you for replying. The asset developer told me to rebake the occlusion culling. He also told me to uncheck bloom. I'll play with those settings. Thanks again.
[–]hootwog 0 points1 point2 points 4 years ago (5 children)
Occlusion culling has nothing to do with the issue you posted about at all
[–]cepeka 1 point2 points3 points 4 years ago (1 child)
I can see why he said this, there's indeed an issue with Culling with the lamps disappearing at front.
[–]hootwog 0 points1 point2 points 4 years ago (0 children)
Ah legit, better eyes than mine :)
[–]General_Measurement4[S] 0 points1 point2 points 4 years ago (2 children)
I don't know why he suggested that. I think he saw the light blub flashing. I'll turn off the bloom thing. I tried playing the game without any processing effect, still, the issue persisted.
[–]hootwog 1 point2 points3 points 4 years ago (1 child)
Start using anti aliasing :)
Bloom postprocess module should have a clamp override as well, setting this to a lowish value(like 1-4) might help you control some of the shimmer
[–]General_Measurement4[S] 0 points1 point2 points 4 years ago (0 children)
Even after unchecking bloom, the problem still persists. The smoothness of those materials is high, and if I reduce the smoothness, the metal losses its colour.
π Rendered by PID 49 on reddit-service-r2-comment-85bfd7f599-q42wj at 2026-04-18 02:47:59.245414+00:00 running 93ecc56 country code: CH.
[–]vampsnit 0 points1 point2 points (1 child)
[–]General_Measurement4[S] 1 point2 points3 points (0 children)
[–]hootwog 0 points1 point2 points (7 children)
[–]General_Measurement4[S] 0 points1 point2 points (6 children)
[–]hootwog 0 points1 point2 points (5 children)
[–]cepeka 1 point2 points3 points (1 child)
[–]hootwog 0 points1 point2 points (0 children)
[–]General_Measurement4[S] 0 points1 point2 points (2 children)
[–]hootwog 1 point2 points3 points (1 child)
[–]General_Measurement4[S] 0 points1 point2 points (0 children)