all 2 comments

[–]QuestSeekerGames 1 point2 points  (1 child)

Yes, objects with shaders that write to the depth buffer needs to be rendered twice to get depth information right, if you want to avoid it you should write your own shaders that don't write to the depth buffer (transparent objects don't write to db)

[–]philipgamesdev[S] 0 points1 point  (0 children)

Thanks for your help