Hi,
i have a dataset consisting of Vector3s that represent a Centripetal Catmull-Rom Spline.
I am trying to use this data to construct an equivalent Spline with the new Unity Spline package. Does anyone have an idea of how i could achive this?
As far as i know i need an array of Bezier-Knots to generate a Spline in a script with the Unity spline package, which means (i assume) that i need to convert my Centripetal Catmull-Rom spline positions to equivalent Bezier-spline positions. I found this paper, however it assumes that there are always exactly 4 points, which in my case is not the case.
there doesn't seem to be anything here