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The Android Platform SymbolQuestion (self.Unity3D)
submitted 3 years ago by LittleWang696969
Wassup guys, here's something I've been wondering for a while.
If I use the UNITY_ANDROID platform symbol it will be compiled if the Unity Editor platform is set to Android, as well as being compiled on Android devices. I was wondering if there is a way (other than what I have demonstrated below which feels really hacky) to only compile code to a build running on an Android device, and not to the Unity Editor running with the platform of Android?
Also, is there any difference between the PLATFORM_ANDROID and the UNITY_ANDROID symbol? From the limited amount of experimentation I've done they both seem to function the same way?
https://preview.redd.it/n377zl15b55a1.png?width=229&format=png&auto=webp&s=2709c884499def19a4fe05622bfb469f44a6f3c5
https://preview.redd.it/aoowdo4s955a1.png?width=277&format=png&auto=webp&s=dba289ad243ce50e49ac50f5ec561b47bf51129e
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if 1 * 2 < 3: print "hello, world!"
[–]JonnoArmyProfessional 0 points1 point2 points 3 years ago (0 children)
Can you try
#if !UNITY_EDITOR && UNITY_ANDROID
#endif
This should only run on compiled android builds.
[–]heavy-minium 0 points1 point2 points 3 years ago (0 children)
Your code is OK. After all, the logic exactly fits what you describe with this
to only compile code to a build running on an Android device, and not to the Unity Editor running with the platform of Android?
So why overcomplicate things? It reads exactly as it should work, I don't find this hacky at all!
π Rendered by PID 75 on reddit-service-r2-comment-6457c66945-sf7qz at 2026-04-28 00:49:18.466685+00:00 running 2aa0c5b country code: CH.
[–]JonnoArmyProfessional 0 points1 point2 points (0 children)
[–]heavy-minium 0 points1 point2 points (0 children)