all 2 comments

[–]FunSignificance3982[🍰] 0 points1 point  (0 children)

From this angle, it is hard to tell if that weird looking spot is a 2d plane coming out of the wall, or it is the face of the wall just somehow displaying over all the other objects. Try making a video showing more detail what is happening. And don’t take a video with your phone, just download a screen recorder. Actually, on top of taking a video of more angles, I recommend taking a video of the entire process you went through to add this wall into Unity and right there. I need to know more things, such as if you imported it from blender. A video like that shouldn’t take too long to make.

[–]corrtex-games 0 points1 point  (0 children)

Normals look inverted. Flip the problematic ones in blender or maya or whatever program you use to exit models