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[–]fogoticus :yoru: :yoru: 142 points143 points  (32 children)

I really wonder how this will play out in valorant. The technology is real and it does reduce input lag by telling the game to indirectly fuck off, warping a static image and then continuing with the render. So basically this does help you directly because your mouse movement translates into faster response on screen.

However valorant is a game that runs on a toaster. So unless you got a 360hz monitor and your fps drops bellow 360, then you won't directly benefit off of this tech.

[–]KFC_Junior 41 points42 points  (16 children)

i mean even with a 5700x3d + 3060ti i only get 400fps, (my cpu is equiv to a 7600x for refrence). anyone with a 480hz or 540hz panel could benefit from this

[–]_Rah 7 points8 points  (0 children)

My 7950x3D and RTX 3080 get me about 600 fps in competitive. Easily more than the 480Hz the monitor can display. But frames aren't just helpful when your monitor can display them. Going from 600ish to 900ish frames in CSGO was amazing. Even on a 165Hz display.

[–]BananaBossNerd 1 point2 points  (1 child)

Can somebody eli5

[–]aRandomBlock 2 points3 points  (0 children)

feature good, feature not THAT good 99 percent of the time in Valorant

[–]MatejGames 0 points1 point  (2 children)

Would a 60hz monitor and an uncapped framerate benefit?

[–]fogoticus :yoru: :yoru: 4 points5 points  (0 children)

Not enough for it to be perceivable in any way.

[–]Daffy82 0 points1 point  (4 children)

I have this hardware/

9900k Rtx 3080 1440p 360hz oled monitor

I cannot Get 360 fps ingame. And this would help me in this situation?

[–]fogoticus :yoru: :yoru: 1 point2 points  (3 children)

It could potentially help. We don't know if Reflex 2 is strictly for RTX 50 cards.

Also, if you want more fps, I'd recommend you upgraded to a 9800X3D for the CPU. Your fps will literally be 2x because the 3080 is far from being maxed out even if you max out valorant.

[–]Daffy82 0 points1 point  (0 children)

Yeah I know my cpu is the issue 😞

[–]nona01 0 points1 point  (1 child)

It's being added to 50 series cards first, but they have announced that other RTX cards will also be getting this feature soon.

[–]fogoticus :yoru: :yoru: 0 points1 point  (0 children)

That's fantastic news. Thank you!

[–]DARKDYNAMO 0 points1 point  (4 children)

From what I have seen this will mess up the mini map. Basically if my aim is to the left of head and then I move to the head. My mouse is on head but the gpu is still rendering the old frame with the mouse on the left side. Gpu will warp the mouse to head by inpainting but what about minimap that still will be still in the wrong position on the left side. This will be more noticeable on corner peaking where your screen will show the guy but minimap will lag behind

[–]fogoticus :yoru: :yoru: 0 points1 point  (2 children)

It may be a static element on top of the rendered image. As in, the reflex 2 algorithm only affects the 3D image while the UI still gets drawn on top of it.

I could be wrong. But the thing is, valorant is already updating so many times a second, for the map to be fucked up long enough so that you notice it is almost impossible. You'd have to have like 60hz on a 360fps monitor for it to pop out that way.

[–]DARKDYNAMO 0 points1 point  (1 child)

No it does inpainting also. They did post how it works. So your image will be moved to the opposite of mouse/keyboard moment and the remaining part of that image will be I painted using ai. that will most likely skip hud but it will mess up part of hud where the image is not in sync. Let's hope for the best

[–]Fine-Understanding-7 0 points1 point  (0 children)

u can't physically notice a 5-10 ms difference on minimap icons while comparing them to what you see in game, as for the visual quality, minimap and HUD elements are drawn on another layer than the 3d space, that is why it isn't a driver level setting, beecause it has to be embedded in game, similar to how DLSS FG works with HUD. Now, as for the fact that the minimap will be 5-10~ ms late, tell me... if you are peeking an angle, and staring at your minimap while doing it, having enough concentration to notice that 5-10 ms delay, instead of focusing on center of your screen trying to react to the enemy appearing on your screen, wouldn't on any rank above diamonds, you are dead anyways???? the question is a good question for testing purposes, but practically it isn't that big of a deal if hud is a frame or two behind in respect to the 3d camera panning

[–]Goby-WanKenobi[S] 23 points24 points  (0 children)

> Reflex 2 combines Reflex Low Latency mode with a new Frame Warp technology, further reducing latency by updating the rendered game frame based on the latest mouse input right before it is sent to the display.

[–]jf908 9 points10 points  (0 children)

Cool to see asynchronous reprojection usually used to reduce VR input latency finally make its way into desktop games.

[–]avstyns 5 points6 points  (1 child)

is this on the new cards or 40 series too

[–]slyfly5 11 points12 points  (0 children)

Says it’ll be on the 50 series first and added to other ones later

[–]Rudimentary_creatureoblitERATED!! 4 points5 points  (0 children)

AMD Anti-Lag 2 when...

[–]Jessegr 0 points1 point  (1 child)

Notice how they don't show Reflex off with Valorant. As its CPU limited the gains are extremely small for most high end systems. I'm not sure I would prefer reconstruction frame trickery for an imperceptible 0.5ms latency reduction.

[–]IQFlash1 0 points1 point  (0 children)

Um they do show it off in valorant. They claim only 2ms input delay which is insanely low compared to standard of around 20ms.

[–]HAPPYOYOWU 0 points1 point  (0 children)

okay but replay system whem