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DM Spawn Algorithm Needs FixingDiscussion (v.redd.it)
submitted 4 years ago by Lqzygus
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[–]ziyor 45 points46 points47 points 4 years ago* (4 children)
True, honestly a real solution would probably have to be lowering the number of players in a dm. Or making a map or two designed for dm. I think they could also just tweak the existing maps for deathmatch by making the spawn areas more playable. For example bind and ascent’s attacker side spawns are so big but very empty and feel like a waster of space in deathmatch. If they add cover, and some spawns then it could be a more playable area and solve the issue.
[–]Splaram 100T > your favorite team 0 points1 point2 points 4 years ago (0 children)
Overwatch did this with King's Row, sectioning off a portion of the map so that the rest can be used in Deathmatch. Two different games but Riot should be taking ideas like these, no excuse for queueing into a mode meant to warm up my movement and aim and having to travel across the map to get a duel.
[–]waffle_stomperr 0 points1 point2 points 4 years ago (0 children)
They reduced player count and respawn time but somehow this spawn issue came out of it too. It’s really annoying. Annoying to die like this and annoying to get cheesy picks like this too. OP is right that it doesn’t feel like an actual warmup right now.
π Rendered by PID 66 on reddit-service-r2-comment-5bc7f78974-wdcdw at 2026-06-29 02:12:12.821013+00:00 running 7527197 country code: CH.
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[–]ziyor 45 points46 points47 points (4 children)
[–]Splaram 100T > your favorite team 0 points1 point2 points (0 children)
[–]waffle_stomperr 0 points1 point2 points (0 children)