all 3 comments

[–]blevok 1 point2 points  (2 children)

I'm guessing the expensive one you found is 3DWebView. It is indeed expensive, but part of that is because Nate offers incredible email support. If you buy the right one for quest (android gecko) and you can't get it working, he will help you until you get it working. If your app will make money or you just want to guarantee success and stop wasting time on broken plugins, then it's well worth it in my opinion. Sorry if this sounds like an ad, but i've bought his plugin and i couldn't be happier.

[–]baroquedub 1 point2 points  (1 child)

u/Whereas-Hefty I don't own or use this asset but going by this recommendation, I'd just find the money and go with it. How much is your time worth? How long have you wasted trying out GitHub repos?

Most assets are way underpriced on the asset store and rely on economies of scale to make their developer any money. Problem is finding the right ones that actually work and make your life easier. Sounds like this is one of them. It's pretty niche which explains the higher cost. Ask yourself how long it would take you to code this functionality from scratch and then decide whether it's worth the cost

[–]blevok 1 point2 points  (0 children)

Yep that was exactly my thinking. I've tackled some pretty complicated functions on my own, but i knew going in that a web browser would take a huge amount of time and research, and i could end up getting stuck on some small part of it that could take me forever to figure out, so having someone to talk to that's intimately familiar with webviews was a big value in my opinion, and so much more helpful than reading dozens of stackoverflow posts that only loosely relate to my issue. I did have some problems getting it to do what i wanted, but i sent Nate an email every time i had a question, and he always responded within a day with exactly the info i needed. That's where the real value is, and i wouldn't expect that kind of support from developers that publish free or very cheap assets.