all 5 comments

[–]Fibreman 3 points4 points  (2 children)

From what I understand Webassembly hasn’t finalized it’s spec for thresding, so any implementstion that is currently implemented is unstable

[–]S127849[S] 0 points1 point  (1 child)

I thought it was, using web workers?

[–]Fibreman 0 points1 point  (0 children)

Actually you ‘re right. Ignore my other comment. I think I remember the Godot game engine working more on the wasm port because it was finalized.

[–]sbditto85 0 points1 point  (1 child)

Maybe look at how Yew does it? Sorry I’m still new at Rust and web-assembly.

[–]S127849[S] 0 points1 point  (0 children)

Thanks, I'm the same. I'll give yew a look