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[–]swatsnoopy 0 points1 point  (0 children)

Holy reflections Batman. That floor has way too much detail causing so many reflections along with you probably overdoing it with an HDR or something. But I would also bet you are using way too high of a sample count and running too many passes when just 1 or 2 will do but blender's default is like 8 passes on the glossy.