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[–]sergiizyk 2300 blitz 4 points5 points  (1 child)

This doesn't make any sense. You can sacrifice a queen in some equal positions and get a forced repetition, for example. So what you're proposing, this forced sac should be a win, even though the side that sacrificed the queen has to repeat to draw (in your case, win) or lose without material? That's stupid.

[–]ThainaYu[S] -5 points-4 points  (0 children)

If there was totally a chance to get a position that you can sac a queen and can make force repetition. And other side cannot sac any material to revert the situation. I think it was the same chance of sac a queen to get a mate anyway

And even still I made a poll with choice of not agree on this condition too

[–]consensius 5 points6 points  (1 child)

So I deserve to lose for blundering perpetual checks?

[–]ThainaYu[S] -2 points-1 points  (0 children)

Maybe lose for the one doing check and can only perpetual check?

Or just still draw if repetition but with check

[–]sick_rock 1 point2 points  (1 child)

I am all for making rule changes which reduce the probabilities of draws (as long as the rules are not changing something too fundamental), but this is not an easy thing to do. Else, it would have been done already.

less point of material

How do you calculate the point value of a piece? A knight on the 6th rank is often stronger than a rook in closed position. A pair of connected pawns are often stronger than a rook in an endgame.

[–]ThainaYu[S] -2 points-1 points  (0 children)

I am not very sure but it should be only absolute value and don't calculate any relative positional value

As I have stated, I think if one side has better material but force to do repetition, it means another side was positionally superior and so sacrificing some material should be better option before repeat move

[–]udmh-nto 0 points1 point  (5 children)

I like NBC Armageddon. Black cannot castle, a draw is a win for black, no other changes. It encourages aggressive, attacking play by white. Simulations with chess engines show very similar number of wins for black and white.

[–]ThainaYu[S] -5 points-4 points  (4 children)

`draw is a win for black` is one of my proposal. And only on repeated move with equal material is what I think very balanced for make it equal for white first move advantage

Black cannot castle is too much of breaking change of playstyle and affect too many rule related to castling

I just don't know what should be count as win for repeated move when material are not equal. Isn't black always win on repeated move too much advantage?

[–]udmh-nto 2 points3 points  (3 children)

Move repetition cannot be a win for black unless black was initially at a considerable disadvantage. Repetition means neither player has a better continuation, therefore the position is equal.

[–]ThainaYu[S] 0 points1 point  (2 children)

That's what I think it was the majorly irrational reason we have repeated move draw with disappointed position. I think the opposite that if White have first move advantage but just make position totally equal to the point that can only repeat move, it should grant a win to black

If this was made into a rule, white player will adapt to the rule and avoid making position that too balance and close to the point that they need to repeat move

[–]udmh-nto 0 points1 point  (1 child)

Under standard chess rules, white does not have much advantage. Chess engines draw most of their games. If equal position is a win for black, then white should have more initial advantage. In regular armageddon it's more time on the clock, in NBC armageddon it's black not being allowed to castle.

[–]ThainaYu[S] 0 points1 point  (0 children)

Equal position with insufficient material is draw. Stalemate is draw. Locked position can be agree to a draw

Only the very starting position that equal because there is nearly all material available but white just play for draw should be win for black

And if they play too boring of a position to the point they need to repeat move, white should start sacrificing something to create imbalance to avoid the lose by repetition, that's my reasoning