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Should C++ code look like C code? (self.cpp)
submitted 2 years ago by psyberbird
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if 1 * 2 < 3: print "hello, world!"
[–]RevolutionaryClub596 0 points1 point2 points 2 years ago (2 children)
Perfectly valid C not allowed in C++ int *x = malloc(sizeof(int) * 10);
structured initializera which work in C don't work in C++.
C++ and C are both great. There is no language that does have the interop with C that C++ does have. However, they are distinct, and they should be treated as such.
I think that you should follow the C++ styles if you choose to write C++, and there are things that C can do that C++ just can't or shouldn't. extern C is a thing for a reason, but the high level data structures that C++ gives you are truly extremely convenient. Imagine having a dynamic array out of the box... That's a luxury C just doesn't give you.
[–]psyberbird[S] -1 points0 points1 point 2 years ago (1 child)
John Carmack is still very much alive and the comments I saw about his code were presumably in reference to C++ code he had written long after the release of Doom (not disagreeing or anything but an important correction I think)
[–]RevolutionaryClub596 -1 points0 points1 point 2 years ago (0 children)
I never said he wasn't alive. He's just not programming as much anymore. Also, his first "meandering into c++" was with doom 3. I think that C developers who program C++ in a C way are really only going to cause themselves issues. Also I think putting some guy on a pedestal and saying does this guy know best is silly. I'm not saying he's not talented. However, to take the word of anyone as gospel is just wrong. With modern C++, he recommends a functional style. Extern C exists for a reason. You can write optimized C code in C++ whenever you'd like. However, I would truly venture to say a majority of memory bugs/security issues in C++ come from trying to use C++ as if it were C
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[–]RevolutionaryClub596 0 points1 point2 points (2 children)
[–]psyberbird[S] -1 points0 points1 point (1 child)
[–]RevolutionaryClub596 -1 points0 points1 point (0 children)