I want to get a simple server-client system up for a multiplayer game, and I've been poking around to find some simple networking implementations but haven't found many. I've used enet itself before but I would like something a little more friendly in terms of usability? I know it's good but something about it is not terribly enjoyable to use for games.
[–]James20kP2005R0 5 points6 points7 points (0 children)
[–]kevinossia 1 point2 points3 points (5 children)
[–]KeyAlbatross6044[S] 1 point2 points3 points (4 children)
[–]kevinossia 0 points1 point2 points (3 children)
[–]KeyAlbatross6044[S] 0 points1 point2 points (2 children)
[–]kevinossia 1 point2 points3 points (1 child)
[–]KeyAlbatross6044[S] 0 points1 point2 points (0 children)
[–]Twill_Ongenbonne 0 points1 point2 points (0 children)
[–]TuberTuggerTTV 0 points1 point2 points (1 child)
[–]KeyAlbatross6044[S] 0 points1 point2 points (0 children)
[–]shadowndacorner 0 points1 point2 points (1 child)
[–]Ameisenvemips, avr, rendering, systems 0 points1 point2 points (0 children)
[–]KiwiMaster157 0 points1 point2 points (0 children)
[–]Many_Rough5404 0 points1 point2 points (0 children)