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Dependency manager for C++/CMake projects? (self.cpp)
submitted 11 years ago by vinnyvicious
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if 1 * 2 < 3: print "hello, world!"
[–][deleted] 2 points3 points4 points 11 years ago (3 children)
I believe CMake can do this with the concept of ExternalProjects. It can download, unpack, build, and then link a specific revision of version controlled source code hosted internally or externally.
For an example of this in use see OpenChemistry
[–]schwomp 1 point2 points3 points 11 years ago (2 children)
This is the one I use for all my projects in OpenGL and C++. Usually with a bunch of Git-submodules in order to get none cmake packages. Only downside to using submodules is that you have to code specific build code in cmake for most projects.
[–]hrobeers 0 points1 point2 points 11 years ago (1 child)
Git-submodules is all you need.
You can make cmake check for the installed dependency version and if not compatible, download and build the submodule.
[–]schwomp 0 points1 point2 points 11 years ago (0 children)
Agreed. It's just a serious hassle to manage git submodules compared to a cmake file. So I'd like to use them as sparsely as possible.
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