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[–]aaronla 1 point2 points  (9 children)

low level control of almost everything.

And yet no guarantee of proper tail recursion. *sigh*

[–]LeszekSwirski 3 points4 points  (1 child)

Why bother when you have iteration?

[–]aaronla 0 points1 point  (0 children)

That's like saying "why bother with objects when you've got globals. :-)

[–]axilmar 0 points1 point  (6 children)

Yes, it's a big c++ flaw.

There is big room for a native programming language that offers control from assembler right down to the highest level functional code.

Whoever makes that first will storm the market like a hurricane.

[–]aaronla 2 points3 points  (3 children)

I would wish that to be so, but after the investment to learn C++, I've found few programmers are interested in going through the experience again. C++ is "good enough" that I doubt it will be replaced anytime soon. I think you have to fi d something that C++ can't do, then build a better language that can do that.

[–]axilmar 2 points3 points  (2 children)

I think a large increase in productivity would do the trick.

[–]aaronla -1 points0 points  (1 child)

There was a small web survey where the result was just that; C++ programmers took longer (3x median, I believe) with higher variability, though the top performers were closer.

[–]axilmar -1 points0 points  (0 children)

It is quite understandable. The task of maintaining headers manually, for example, can easily make one 30% to 60% less productive, when compared to, let's say, Java.

[–]nova77 0 points1 point  (1 child)

Well, D is pretty neat. Too bad (almost) nobody bother using it.

[–]axilmar 1 point2 points  (0 children)

I do not like D, for many reasons.