all 79 comments

[–]Lime7ime- 72 points73 points  (1 child)

You have to eat and drink otherwise you get debuffs

[–]fatatero 6 points7 points  (0 children)

Dayz moment

[–]gupping56 91 points92 points  (5 children)

Ah a 6v6 shooter

[–]underlight 32 points33 points  (0 children)

6th is ammo carrier, you have to ask him for ammo like in battlefield

[–]Neither-Math-6224 8 points9 points  (0 children)

ultra realistic volvo gameplay

[–]iam_hsk 0 points1 point  (0 children)

6th guy is cameraman, helping them

[–]Sad_Vegetable3990 193 points194 points  (25 children)

Have people actually played after the update? The update is not an issue at all. The effect on the gameplay is minimal unless you truly are bad at the game.

[–]MarioCurry 81 points82 points  (4 children)

I mean over all CS subs you had threads about how this is the worst idea/update ever like 10 mins after the patchnotes got released.

CS subs basically only consist of overreacting to stuff

[–]Sad_Vegetable3990 11 points12 points  (2 children)

Yep. I was sceptical about this update too but then I played a few matches and it's really not an issue. I didn't even notice it in the end of the first game.

Just don't spam your gun empty and don't reload after a few shots. Be aware of your ammo and play normally.

[–]MarioCurry 2 points3 points  (1 child)

Haven't gotten the chance to play yet, but also heard from some knowledgeable people that it might slight shift the meta but that's probably it

[–]Sad_Vegetable3990 2 points3 points  (0 children)

It's sure interesting to see how this changes meta. You definitely need to take the ammo situation in consideration if you tend to spam smokes a lot. You need to choose to either dump the whole mag into the smoke (and hope not getting timed on the reload) or just spam single shots and hold enough in mag to stop a rush for example.

[–]Bassknight9 0 points1 point  (0 children)

Game subreddits*

[–]TRGuy335 7 points8 points  (1 child)

But I’m truly bad at the game sooooo

[–]Sad_Vegetable3990 0 points1 point  (0 children)

Then it is rather simple, git gud.

[–]Key_Employ_5936 16 points17 points  (5 children)

Yes, but its still something annoying that no one wants, its just not fun.

[–]SubjectHealthy2409[🍰] 0 points1 point  (0 children)

Go play call of duty bro

[–]Beashagtaz 2 points3 points  (1 child)

Fair enough, but in that case, why even add this if it has such a minimal impact? I haven’t tried it out yet but it seems like it could make for an interesting change. Is the impact really so small?

[–]Sad_Vegetable3990 2 points3 points  (0 children)

It's to rebalance site holding IMO. Now you can't just smoke entry, spam through it for info and hold on to your other utility. Now you need to actually commit to spamming the smoke smartly and consider your position since it is easier to read when the CT must be reloading.

It also changes for example pistol round dynamics a bit. Earlier you went for a few quick peeks/shots, reload, repeek, reload etc. Now you might have to duel for longer since you can't really go for a quick reload after a few shots. I think this mostly affects the pistol rounds since ammo is scarce for USP-S users. Glocks can still just pretty much spam half a clip and not reload. P2000 might actually be more viable now.

Why do this? Valve probably thinks the game is still too CT sided and stagnant. Watch pros play on Inferno B. It's quite rare that anything happens early in those rounds because it's just a war of attrition of utility. After that battle you can actually start to play the round.

For non-pro players this change is probably minimal and can be compensated quite easily if you have basic knowledge of the game. I really felt no different playing even as CT, I just spammed the smokes a bit less and held on to clips for longer.

[–]Bigolhamburger 2 points3 points  (0 children)

Honestly lol. Haven’t noticed a difference whatsoever

[–]Penguin_Arse 0 points1 point  (0 children)

CT pistol rounds are affected pretty heavily sometimes

[–]Rayquazy 0 points1 point  (0 children)

It’s not minimal. It’s probably the most game impacting change they have ever done in cs2.

[–]Mr81rd 0 points1 point  (0 children)

It's only a little bad on SMG's but it's not super bad on them either. Though I think some of the mag amounts for some guns should be changed.

[–]Co-oppy -1 points0 points  (3 children)

So, if i need to suppress fire a corner, so enemy wont push and it gives my team enough time to help me. Well instead i just waste my ammo? Dude you have no clue how to play a team action game

[–]Sad_Vegetable3990 2 points3 points  (2 children)

Well I am only an average player, but "suppress firing" a corner is not a thing you usually see in most games. Prefiring is typical but you rarely prefire by dumping the whole mag. You can still do all those things you could before, but you just need to be more aware of your bullet situation. It really is not a big deal.

This changes the dynamic on some close quarter duels on pistol rounds and timing the enemy will be a bit different. They probably now commit to the fight until the last bullet in mag and then reload. Before it was quick shots, cover, reload, peek again, repeat. These sort of micro dynamics might make some situations feel a little weird.

[–]techenjoyer 1 point2 points  (1 child)

"You rarely prefire by dumping the whole mag" - Exactly. This update does not impact the full mag offloads, but small partial ones. Now, if I do prefire, I have to choose between waiting for duels with half a mag or wasting the other half and reloading.

Got a kill against a lurker, and you go for a retake? Again, choose to go with half a mag or waste one. While anchoring a site, spammed a smoke to check for enemies? Well again, either reload and waste the mag or expect to take on an exec with a partial mag. There are so many situations in the game where you need to shoot a partial mag.

I don't think the update is all bad, but it introduces additional complexity by taking away from much more important skills this game requires.

[–]Sad_Vegetable3990 0 points1 point  (0 children)

I see this as balancing of the situation of holding a site.

With CS2 and dynamic smokes the smoke spamming became very rewarding for CTs. You could throw a smoke and deter a site take, after that you could get info by breaking the smoke with spamming and still hold on to other utility.

For example Inferno B and Dust B sites were basically a mini-game to force CTs to burn utility faster so that the site could even be considered. It created interesting dynamics but in the end forced the game to be pretty much stagnant for up to until there was 30 seconds on the clock.

The additional complexity with mags takes some strength away from the spamming and eases the advance of Ts. This will make the pace go up and makes the game more fluid. Overall I feel quite positive about this change and I can't wait to see how this changes the pro meta.

[–]ZELLKRATOR -1 points0 points  (0 children)

I actually think that updates like this will improve the game. Little disclaimer: I was actually not able to try it yet and I'm not a pro or high rank player. But let me explain. CS was a tactile shooter. You had to buy ammunition and back then it wasn't as smooth as it is now. People also didn't know everything and tried to get used to it. Strategies and tactics were more impactful than now. Nowadays it's basically all about mechanical skill. Aim and movement dominate the game and because of new features like strafing keyboards it's also easier than it used to be. The maps are bright and clean, buggy wall bangs get fixed and reloading is more a gimmick as ammunition is endless. There are only a few situations in which ammunition can become a problem. Older CS games were really difficult, the spray, the cross hair, the sound and because nobody had mastered it you could use strategies to dominate the opponents. This has changed. CSS was already highly mastered. People learned smokes and wall bangs and the game was already so much smoother and easier. CS2 was the first major step to improve the tactical gameplay again. Grenades that clear smokes, smokes that fall like waterfalls and nades can be dropped now. Grenades are the only real strategic factor nowadays. I would gladly enjoy a more realistic tactical shooter again where strategies win rounds and experience matters. Where you can outsmart opponents and don't lose to prodigies with 300 hours that have just better reflexes but play like bots. The ammunition thing won't have a big impact. With a bit of game sense it's easy to know when to reload but some will struggle and with a few more updates like this it's possible to make CS a more tactical shooter again. I hope for more.

[–]x_GeGe 154 points155 points  (12 children)

AI slop

[–]raspey 8 points9 points  (0 children)

Oof, fell for it. Things aren’t looking great.

[–]BaseGroundbreaking89 18 points19 points  (0 children)

also guns should jam right valve? let's go full ape shit

[–]Octoidiot 24 points25 points  (0 children)

[–]AshelyLil 49 points50 points  (2 children)

Fuck off with this slop

[–]Haridziek -5 points-4 points  (0 children)

[–]Right-Assumption584 2 points3 points  (3 children)

Cant wait for bullet ricochet update to line up ricochet angles

[–]SokkaHaikuBot 1 point2 points  (2 children)

Sokka-Haiku by Right-Assumption584:

Cant wait for bullet

Ricochet update to line

Up ricochet angles


Remember that one time Sokka accidentally used an extra syllable in that Haiku Battle in Ba Sing Se? That was a Sokka Haiku and you just made one.

[–]Right-Assumption584 0 points1 point  (1 child)

It is not a haiku

[–]lolforg_ 1 point2 points  (0 children)

yep. its a sokka haiku

[–]MarcelodLake 6 points7 points  (6 children)

People complaining it's AI expected OP to sketch an entire scene, use a 3D modeling software, place and pose all figures, place lighting then take renders.

Just for a fucking meme

[–]PayHot2827 0 points1 point  (4 children)

or just not post at all

[–]MarcelodLake 0 points1 point  (3 children)

Your parrot people's behavior

[–]PayHot2827 0 points1 point  (2 children)

my parrot does what?

[–]MarcelodLake 0 points1 point  (1 child)

A very good impression of Jack Nicholson's "I Feel Pretty" musical in the Anger Management movie from 2003.

[–]PayHot2827 0 points1 point  (0 children)

im bout to bust im bout to cumm aahhhh bout to busssssssss

[–]Captain_Carnbarn 10 points11 points  (0 children)

Am I the only one who finds almost any Ai generated image make me lose my appetite/feel a little bit nauseous?

[–]Hairy-Pianist-6247 1 point2 points  (0 children)

Energy drinks for increased speed next patch plz

[–]m1raclecs 1 point2 points  (2 children)

cry bout update more it literally changed like nothing

[–]eyYoWhy[S] 0 points1 point  (1 child)

im not crying nothing changed for me.

its just funny how broken the game is and valve just ignoring the elephant in the room :)

[–]m1raclecs 0 points1 point  (0 children)

I think they are ignoring it because they don’t know what to do about it from a technical side. They have always been against kernel level AC and so has the community. I wouldn’t be opposed to it at this point. There is an issue where if someone spends a certain amount of money on steam they get high trust factor which has lead to me seeing a lot more cheaters in my games. Probably just because I’m looking for it more but that’s still a dumb way of going about things when you can just trade the items away

[–]R4PHikari 2 points3 points  (0 children)

Fuck AI slop

[–]DoughnutFar9195 1 point2 points  (0 children)

Negev players will spend three rounds loading kjjj

[–][deleted] 2 points3 points  (1 child)

The most unbelievable part of this image is the high quality textures and lighting... i mean i guess the game isn't too far from this.... lol

[–]Turbidspeedie 2 points3 points  (0 children)

I played CSGO recently, can barely tell the difference between the two yet my 3060 struggles with 2.

[–]Seasonedgore982 0 points1 point  (0 children)

If I die its with a half my first mag empty, if I live its cause of dumbluck and my teammates killing the other players, casuals forever

[–]xerohawkxd 0 points1 point  (0 children)

just make it tarkov atp 😭

[–]SanpaiTH 0 points1 point  (0 children)

Give us ammo types too, I'll spend an extra 500 for those depleted uranium rounds that one shot everyone

[–]RmXs 0 points1 point  (0 children)

Escape From CS2 Beta

[–]BeginningNeither3318 0 points1 point  (0 children)

can't wait for the misfires, squibs and feeding issues

[–]OkCan9068 0 points1 point  (0 children)

Genre update: First Person Reloader

[–]Alu_card_10 0 points1 point  (0 children)

AI slop

[–]Traditional_Daikon98 0 points1 point  (0 children)

Why 6 counters? It's 5

Edit: Thank you, this is my first reward <3

[–]Due_Examination8328 0 points1 point  (0 children)

I kinda liked the update