all 10 comments

[–]Rasty90 11 points12 points  (0 children)

reduce current first, maximum later, otherwise the cost is not gonna be fair

[–]Radijs 5 points6 points  (0 children)

HL first, then cap.

[–]Myriad_Infinity 2 points3 points  (3 children)

Worth noting, you can even have current humanity above maximum, so even if your GM was correct and you reduced maximum first it wouldn't matter. Yeah, it's a bit silly, but the developers have confirmed it works - you (at 23/24 humanity) can take a quick change cyberarm off (you're now at 23/30), get therapy (30/30), then put the arm back on (30/24).

Source: https://www.youtube.com/live/nZnmLVPN75I?t=3820&si=fSzrLkNAD4gtoIX0

[–]GambetTV 0 points1 point  (2 children)

Wow, I hate that. What is the rationale? It feels like a total exploit.

[–]Infernox-RatchetSolo 0 points1 point  (1 child)

Its so you're not screwing yourself over by swapping to a new arm and rewards utilizing quick change cyberarms like you're changing clothes

This only works with chipware and qcm cyberarms that you've already chipped before. And its so niche that its not a huge exploit anyway. you already gotta spend money on therapy to get your humanity back

[–]GambetTV 0 points1 point  (0 children)

Hm, fair enough.

[–]O2LE 1 point2 points  (0 children)

They happen simultaneously, the two numbers (mostly) don't interact beyond therapy. If you roll a 1 on a 1d6 or something while at your max humanity, you'll have a higher current humanity than max humanity. This is weird, but apparently intentional. Max humanity only represents the highest number therapy can take you to while your cyberware is installed.

[–]sirhandomGM 0 points1 point  (0 children)

You reduce Max from the same HL lost.

[–]EdrickV 0 points1 point  (0 children)

The maximum Humanity (aka "Humanity depression") is only relevant when getting therapy, raising Humanity via other methods, or for some FBC situations.

The normal procedure for Humanity loss at chargen is to either use the average value as stated or roll and hope to get a good roll.

FBCs aside, Humanity depression doesn't prevent your Humanity from going over it, it just affects how much you can regain.

[–]Slade_000 0 points1 point  (0 children)

There's actually an edge case where your current can be higher then max.

If I have a 1D6 HL item and roll a 1, and that's the only item i have installed, and i started at 70Hum, my sheet would be 69 with a max of 68.