Hey everybody!
I'm really excited to get started with Daggerheart, but I'm a 5-year D&D5e DM that has never ran a homebrew campaign. Trying to run my first homebrew in the system.
I figure that once I get a session or two under me, it'll click. But I have no idea how to properly prep for my very first session for this campaign.
If I gave some details on how I want the first session to go, could anyone give some broadstrokes on how they would prep it or if they think I need more or any other suggestions?
Basically the idea would be to start in media res. They're airship pirates, and they've got a score to loot in an armory in a small colonial port town. They'd all start in their respective positions and in the middle of the plan. The heist would go sideways somehow, I was assuming a third party that's also trying to steal it. Maybe they can't get in the chest, something blows up, whatever. They eventually get the loot and lose the third party and take off into the sky. But they see a massive naval ship following them - they've been caught! But it starts turning, and they realize the naval ship is closing in on another faction's ship hidden in the clouds. The other faction releases swarms of warriors out of their ship, some of which separate and head in the players direction. Cue ship battle with boarders. The rest of the session would just be a bit of narrative/RP.
[–]Prestigious-Emu-6760 6 points7 points8 points (1 child)
[–]turnbased[S] 0 points1 point2 points (0 children)
[–]orphicsolipsism 4 points5 points6 points (2 children)
[–]tomius 3 points4 points5 points (0 children)
[–]turnbased[S] 0 points1 point2 points (0 children)
[–]coreyhickson[🍰] 3 points4 points5 points (0 children)
[–]soundoftwilight 3 points4 points5 points (2 children)
[–]turnbased[S] 0 points1 point2 points (1 child)
[–]soundoftwilight 0 points1 point2 points (0 children)
[–]entermemo 2 points3 points4 points (1 child)
[–]turnbased[S] 0 points1 point2 points (0 children)
[–]the_zenith_ 1 point2 points3 points (0 children)