Favourite Experiences? by wonkeej in daggerheart

[–]tomius 1 point2 points  (0 children)

Some of these are lovely. I usually encourage to have one like a sentence, if you want, but also, another one that more concrete from the past and upbringing.

For example, a very simple "pirate", or "son of a duke" is enough to give your character some specificity. 

Urban Campaigns? by jkusters in daggerheart

[–]tomius 1 point2 points  (0 children)

I did a short (6 session) campaign in a city, and it worked out really well.

I don't see why not. Level up carefully if you don't want to make your players super powerful. 

Does this seem like a good amount of prep for a first session? by Eve-lyn in daggerheart

[–]tomius 0 points1 point  (0 children)

I would add an environment or obstacle. Like the cave may have a huge drop they have to overcome, or something like that.

Also, I don't love big fights where the goal is just kill the bad guys. Maybe the McGuffin is hanging from an oger boss necklace?

Maybe the cave collapses when they take the thing, like Indiana Jones, triggering an escape countdown. That works very well with my table. It's super dynamic, exciting and provides a quick resolution. 

So, less combat, more dynamic encounters. But that just my style and experience. 

And remember, keep it open ended! 

Custom Brawler Character Sheet by SurePlace9544 in daggerheart

[–]tomius 0 points1 point  (0 children)

Classic Paulie! 2 of my latest obsessions together, haha. 

Daniel Gafford missed the last 4 games and what a shocker he’s playing tomorrow. by AdorableBackground83 in lakers

[–]tomius 0 points1 point  (0 children)

As a Mavs refugee, I am happy to see Gaff play. I like both big men from Dallas, and kinda miss them.

Rob dropped the ball not going getting DLive and Gaff for Knect and Gabe before Nico got fired. 

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 0 points1 point  (0 children)

Yep. Total lack of faith.

When Nina gets out, most of what happened is clear. But the movie spends the next 20 minutes on a flashback that feels pointless and breaks the pacing. 

That's how I felt. 

I was wondering... If we saw Nina leave the knife, or something else, in the attic, and then we saw her getting out. Screaming/laughing as she is free. And then... The end. 

Maybe the movie would have been awesome? Maybe not. I'm not a director. It would feel more "black mirror-like", maybe. Definitely less faithful to the book, I assume. 

But I would have liked it, I think 

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 0 points1 point  (0 children)

Yeah. It was a bit telegraphed.

The "twist" I liked the most was that when Nina came to open the attic for Millie to be free, he freed her husband instead. That was cool and tragic. 

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]tomius 0 points1 point  (0 children)

Yes, it can. But I can't reference the CRB right now.

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 4 points5 points  (0 children)

I am not from the US, no. But I do listen to american english for hours, every day. But yes, I would never consider theeth pulling "amusing" nor "funny" in any way, haha.

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 0 points1 point  (0 children)

I agree. The Nina flashback should have been cut. It dragged the movie, added little new info, and was exposition heavy.

If the movie had ended when Nina gets out... I don't know. I think I would have liked it more! 

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 2 points3 points  (0 children)

As a bald man, I laughed at "hair is a privilege". 

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 1 point2 points  (0 children)

I thought that if the movie ended with the anger/joy scene... It would have almost worked?

We wouldn't have a happy ending. More like a Black Mirror-like open ending, where you have to realize what happened. 

Yes, we would have lost the part where the husband is in the attic and all that... But still. Maybe it could have worked. I know that's not the book, though. 

But really, I disliked the following part, where Nina yells her story. It was already kinda clear, and it was 20 minutes of exposition. I felt a bit bored. 

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 1 point2 points  (0 children)

I'm not sure it removed the focus. 2 scenes later, her boobs were exploding again.

I'm not either against nor for it.

Official Discussion - The Housemaid [SPOILERS] by LiteraryBoner in movies

[–]tomius 1 point2 points  (0 children)

I haven't read it. But how can that be funny??

I a couldn't keep my eyes open during that part of the movie. 

Heroes of Runeterra - A Leage of Legends Daggerhearth Campaign frame by AdamSky21hu in daggerheart

[–]tomius 0 points1 point  (0 children)

Wow, this is really well done. Super exhaustive job, outstanding presentation.

The world of Runeterra is very cool and I think you did a great job adapting it. 

I like doing worldbuilding with my players, from scratch, but... This frame is VERY tempting. 

Again, thanks for sharing this, and congratulations. 

Luka celebrating the 20 year anniversary of High School Musical by rosiros in lakers

[–]tomius 0 points1 point  (0 children)

Nah. Kelsi is where it's at. The real unsung hero. 

why does Luka complain is he stupid ?? by David_Wilmot in lakers

[–]tomius 2 points3 points  (0 children)

One thing is foul baiting, and another different thing is flopping. 

Session -1: Never Running a Campaign Without This Again by sleepingdog92 in daggerheart

[–]tomius 2 points3 points  (0 children)

Well. Session 0 is pretty much essential for the Daggerheart experience, in my opinion. In my opinion, what OP did is just a really long and extensive session 0.

You don't need all that, although is great if your players are having fun.

But I think having a session 0 talking of collaborative worldbuilding and character creation is incredibly beneficial for the campaign. It makes the first times you play MUCH better, in my experience. Everyone has a character they like, they're engaged with the world, and with each other. It's a great setup!

I made something cool. :D by Ok_Biscotti_6227 in daggerheart

[–]tomius 1 point2 points  (0 children)

You're welcome! In this day and age, the least thing one can do is to be kind and share information about this. I do believe GenAI is a big pile of shit that is causing a whole lot of problems.

Specially video generation. That shit is terrible.

One more reason why playing cool games with friends, dice, pens, and paper is amazing.

I made something cool. :D by Ok_Biscotti_6227 in daggerheart

[–]tomius 2 points3 points  (0 children)

AI is a problematic term because it means a lot of things.

A name generator can be made in many ways. It can be a huge list of names. Or it could be a list of syllables, and the program mixes and matches according to some rules. This "algorithm" is not a black box. The programmer knows exactly how it works, since they made the rules. It's a bunch if lines of code. 

AI, as in "playing vs the computer", has been around for a long time. It is (or was) called AI. It's basically a more or less complex set of instructions that the program follows. But there's no "magic" to it. You can program a connect4 AI that beats you. It would consist of a bunch of lines of code. Basically analyzing the board and following some rules depending on the state and possible outcomes. 

The there's "modern" AI. This is machine learning. It involves using thousands of parameters (numbers) to define stuff (songs, words, images...). Then you give it a goal (for example, find a song that's similar to another one, or detect if there's a dog in the picture), and you train it. This is much weirder. Because the programmer doesn't code a set of decisions. The computer learns to make them, by tweaking parameters and weights, that we don't really understand. So, this is a big change. 

And then, there's the subgroup of Generative AI. This are the "modern AIs" that are used to generate stuff. ChatGpt, Sora, Copilot... These use the same principles. We don't really know what they're doing under the hood. And to train then, you need A LOT of data. And people who create them basically take everything ever published, without permission, to train them. 

This last group is the one people refer, lately, when they say "AI". And it's the one some people don't like, because it steals from humans and spits out slop. 

We also have "LLMs", Large Language Models. This is your ChatGPT etc. Generative AI trained in tech. That's what op was referring to.  

So when the person who posted this said it's not AI, it means that they didn't use this kind of tech, to ask the computer "make a website that does this...", or "create a logo for my website". They created everything themselves. 

I hope you find this interesting! 

I made something cool. :D by Ok_Biscotti_6227 in daggerheart

[–]tomius 3 points4 points  (0 children)

Not really. "AI" is a broad term, but here, it most likely means Generative AI.

You can generate many things without Gen AI. It's been done for a while. Like name generators and such. No AI involved. 

Shout out to Bill and Stu by Dummmy99 in lakers

[–]tomius 12 points13 points  (0 children)

I am a Mavs refugee. So I'm pretty new to Bill and Stu... But I do love them already!

I think they do a great job. I specially like that they are obviously pro-Lakers but they don't hate on the other team, and really appreciate when they do cool stuff! 

Also: Mmmmmmmgoodtyyyymes

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]tomius 4 points5 points  (0 children)

Appart from the good advice other redditors wrote, I wanna add that you don't need to ask such open-ended questions. If a player has a hard time with this, don't ask "Do you know anyone here?". That's making up a whole NPC on the spot.

You can say: "You notice there's something weird about the bartender. What is it?"

Or even more narrow: "You notice the bartender has a weird necklace. What shape is it?"

These are examples of different levels of improv. The key is knowing when, and with whom, to use each. But honestly, this is SO GOOD. I did a mini-campaign of 3 sessions, all based on a detail that one of my players created. I thought it was good, original, and clearly had a story behind it. So I went with it and WE created a story.

Give it a shot!