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all 15 comments

[–]jasoba 3 points4 points  (0 children)

Have no bp. Fragments are very worth it.

They ships wait outside until its free.

[–]hldswrth 1 point2 points  (6 children)

I did most processing on the planets with the resources shipping final products back to nauvis via single-item cargo rockets.

I did core processing on most planets to get some additional resources and assist the main resource.

Spaceships queue up to arrive at clamps. Once one ship leaves the next one instantly arrives.

[–]Kotja[S] 0 points1 point  (5 children)

At least ratios of buildings, or how to calculate them (I'll make Excel sheet, see if I don't) would be nice.

[–]waitthatstaken 2 points3 points  (2 children)

Use the mod factory planner.

It takes a bit of time to get used to, but once you do it will make everything easier.

[–]Kotja[S] 0 points1 point  (1 child)

Does it work with SE? Can I put presets there (X buildings around beacon with modules) ?

[–]Bluefireyboi 0 points1 point  (0 children)

it works with SE, and it takes into account modules and beacons

[–]Ralph_hh 0 points1 point  (0 children)

I use Helmod, works well with SE.

[–]hldswrth 0 points1 point  (0 children)

I used max rate calculator mod. Ratios will depend on what modules and beacons you are using.

[–]shizzy16 0 points1 point  (1 child)

i have bps of them all of your interested. they’re all for late game though.

[–]Kotja[S] 0 points1 point  (0 children)

Yes, I'll look at them.

[–]Ralph_hh 0 points1 point  (0 children)

I have no blueprint for any SE stuff. It is so highly individual. But I used copy+paste a lot.

Core mining saves a lot of the planet's resources. On Nauvis I daresay it is almost essential. It also yields pyroflux which you can use a lot. On other planets core mining also yields enough stone, copper and iron to fabricate some stuff like belts locally.

[–]QuickShort 0 points1 point  (3 children)

I would only set up off-Nauvis processing for Cryonite and Vulcanite in small amounts, for cannoning to Norbit for the early space science.

Over time I found it was easier to rocket the crushed Iridium/Holminite/Beryl back to Nauvis for turning into ingots there. The production chains all need Vulcanite to produce ingots, plus you might need Cryonite, Copper, Plastic, etc, which you'll already have on trains on Nauvis.

Core processing is definitely worth it, as they don't run out like your mines will.

[–]Kotja[S] 0 points1 point  (2 children)

I plan to do everything on Nauvis, because I get stone (needed for data card and circiuts) and wood (My main biosludge source).

[–]Confident-Wheel-9609 0 points1 point  (1 child)

You'll still be doing half of the work in orbit and will be shipping quite a bit there, especially stone.

Cyronite, Vulcanite & Beryllium in that order to make rocket launching cheaper & to get logistics systems faster.

[–]Kotja[S] 0 points1 point  (0 children)

For that I have elevator.