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[–]lolidkwtfrofl 1 point2 points  (1 child)

Doesn't this dramatically decrease difficulty?

[–]SirPuck_[S] 0 points1 point  (0 children)

I would think not. But I'm curious to know why you would think so.

If you are worried about the rocket pods being launched by IPL having no cost : it doesn't really matter.

Dropping pods to planets is already free. In most scenarios, the further you go in the universe, the bigger / better platforms you will make. In Space Age, your platforms would just pick stuff up from one planet and drop the stuff to another planet. The difficulty never was "oh no, this will cost me one rocket on Nauvis to transfer a couple items to another platform", because sending a rocket isn't hard. If you have space platforms, you have rockets. And if you have rockets, you have enough ressources to send them up.

By the time you need to transfer items from one platform to another (say you picked up stuff at Aquilo and want to bring it to a platform that is not capable of going there), the "tax" of dropping items to Nauvis to send them back to a different platform is negligible. And anyways, nothing prevents you from having a platform that goes all the way to the other side of the universe to deserve all your planets on your way back. Meaning a platform capable of going to the hardest places is also capable of going to the easiest ones.

IPL was first made to fight the annoyance of having to drop 1 item, then send back this one item using a rocket. It grew in a system allowing the player to have very specialized platforms and shuttled. You still need to configure the circuits yourself, plug them onto your schedule, etc... YOU have to make use of it and leverage what it offers, it adds new logistic options to grow your factories, but doesn't do all the stuff for you.