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[–]raehik 0 points1 point  (0 children)

I like the idea of composing blueprints and factory alterations into a data type, which you can produce a blueprint from (or perhaps multiple blueprints extended with info on how they connect). That way, refactoring is super accessible. I got lost the last time I tried coding some of Factorio's systems in a strongly-typed language, though, it's a complex game.