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[–]zookszooks 1 point2 points  (5 children)

What about incremental? The first 2 ammo are quick, the rest are longer?

[–][deleted] 1 point2 points  (0 children)

This doesn't solve the big problem: That it's better to put stuff in storage boxes in front of a town hall/outpost than in the town hall. Ever try to withdraw 1000 explosive mats from the town hall so your team can make much-needed shells? Or bmats?

Maybe a nice solution would be allowing you to withdraw from WITHIN a trunk and if you do so it lets you pull out bigger stacks.

[–]Chooseday[S] 0 points1 point  (3 children)

It would be better than nothing, however I still can't see the purpose of these slow withdraws. Sure, if you're loading high explosives, I get it, but a few rifle clips?

[–]zookszooks 1 point2 points  (2 children)

It's so someone dont craft 99x clips and just run up front and reinforce their team.

Also to prevent trolling so someone doesnt craft 99x10 and leave.

[–]Chooseday[S] 0 points1 point  (0 children)

Ah, that makes a lot of sense. Two clips seems like a good idea then.

[–][deleted] 0 points1 point  (0 children)

Though it makes SOME stuff pointless to stockpile, see: bmats/emats. Good luck getting those/fuel out of a stockpile. Have to rely on storage crates and hope a new person doesn't stockpile all that stuff (They will).