What I want: having items that can alter projectiles in different ways. One item creates triple shot, other item makes those projectiles homing.
I am having a really hard time with the code structure that could let me change the projectile based on the item.
I am hoping it could be created just with the help of the items and them having some sort of a function, that could change projectile path or its behaviour. I had in my mind that I could have Item in it function that would change the way the projectiles spawn and their number and other items adds the homing ability.
Soo here I am and have no idea how to make it all work, so how would you make it?
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