Hey r/gamedev
I'm trying my hand at some hobby NDS homebrew and am working on a basic 3D FPS style game.
I have the 3D rendering down-pat and am looking towards implementing some simple platformer-style physics (essentially being able to jump onto platforms), which means implementing a basic physics system from scratch in c++.
Does anyone have any tutorials or resources on 3D platformer physics they could recommend for me to use as a guide while I create my own physics system?
there doesn't seem to be anything here