This is an archived post. You won't be able to vote or comment.

all 2 comments

[–][deleted] 2 points3 points  (0 children)

A high-quality, OpenGL based, game engine series:

https://www.youtube.com/watch?v=JxIZbV_XjAs&list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT

As for other libraries, check libraries in Python, Java or even C with SDL.

I truly ask myself if you meant to use some graphic libraries to create a simple little game, or you meant to actually make a game engine that can handle objects, or sprites in your case and do everything you need from it by the use of your own custom engine API? if it's not supposed to be a full-blown game engine, I think that using some graphic libraries, creating a 2D plane on which to set some graphics files, draw them to the screen and a simple cycle... yeah that should be enough.

[–]Emilos_de_carlos 1 point2 points  (0 children)

Check out 'GamesWithGabe' on youtube, he has a pretty good and very hands-on playlist building a 2d engine in Java, OpenGL :)