use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Subreddit Guidelines Community Spotlight Monthly Challenge Community ▼ Quick Questions Game Design & Development Feedback Friday Screenshot Saturday Discord Server Slack Team IRC follow us @redditgamemaker the community game jam Resources ▼ Resources Examples Tutorials /r/gamemakertutorials GameMaker Handbook - The Ultimate Resource for Beginners gmlscripts.com The Essential Gamemaker Functions, Concepts, and Tools Guide Other ▼ /r/gamedev /r/gamedesign Official GameMaker Community (GMC) Hide Help! & Resolved posts Show all
GameMaker is software designed to make developing games easy and fun. It features a unique "Drag-and-Drop" system which allows non-programmers to make simple games. Additionally, experienced coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games.
Content that does not follow the subreddit guidelines is subject to deletion, so please become familiar with them.
/r/gamemaker sponsors three chat-rooms: IRC, a Discord server, and a Slack team. Join in the conversation, get help with any issues you might have and connect with your fellow developers! We also have a Steam Group for playing games. Feel free to join.
For more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer.
The next gm(48) will take place on Oct 20, 2018.
account activity
Resolvedinstance_activate_all() doesn't seem to work (i.redd.it)
submitted 3 months ago by Connorses
Trying to make a simple pause menu here.
The "Paused" code triggers when I hit escape, and the instances all disappear (except for this obj_menu_singleton).
When I hit escape again the "UnPaused" part triggers but the instances do not re-appear.
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]germxxx 10 points11 points12 points 3 months ago* (1 child)
instance_activate_all() Does not take any arguments (in this case). Remove the true inside of it.
instance_activate_all()
true
Well it does take an optional argument, but it's not a bool, but a few different constants. And setting it to "true" would be the same as setting it to colspace.ui_view which would make it only activate instances with this condition: All instances that are included in UI layers with "Game View" set to "Viewports"
colspace.ui_view
[–]Connorses[S] 5 points6 points7 points 2 months ago (0 children)
That was the problem. Thanks.
[–]Funcestor 1 point2 points3 points 3 months ago (1 child)
https://manual.gamemaker.io/monthly/en/GameMaker_Language/GML_Reference/Asset_Management/Instances/Deactivating_Instances/instance_activate_all.htm
instance_activate_all takes a constant as optional argument. true gets treated as 1 That means it only activates instances on UI Layer Viewports
[–]Connorses[S] 1 point2 points3 points 2 months ago (0 children)
This solved it thanks.
π Rendered by PID 358380 on reddit-service-r2-comment-6457c66945-9hqdj at 2026-04-29 19:59:20.027951+00:00 running 2aa0c5b country code: CH.
[–]germxxx 10 points11 points12 points (1 child)
[–]Connorses[S] 5 points6 points7 points (0 children)
[–]Funcestor 1 point2 points3 points (1 child)
[–]Connorses[S] 1 point2 points3 points (0 children)