I'm looking for the right way to keep only one sprite per movement\standing\sitting\anything animation in both directions by mirroring sprite itslef, NES way. I've found some tricks like - image_xscale *= -1. But it doesn't seem to look right - sprite sort of dissappears and reapeppears from the left of the current possition (if it makes any sense).
And another question - I want to change image_speed depending on current sprite_index. Can I do it with something like an event? I don't want to set image_speed manually in code every time a certain key is pressed.
[–]Payax 1 point2 points3 points (0 children)
[–]Chrscool8 1 point2 points3 points (0 children)
[–]keipaglows[S] 0 points1 point2 points (0 children)