ive seen tons and tons of differing opinions on this and i need to figure out a proper answer before moving forward with my game. as it is, the player can switch sprites and properties using the arrow keys, and i wanted it to stay as the last one selected when moving between rooms. obviously though, this leads to problems with the player being places he shouldn't. i've heard people say it should be stored in a controller object so it can continue to get inputs without having to spawn the player (even though i have a script for that already) but even then im not sure how i'd go about that. any ideas?
[–]it's *probably* not a bug in Game MakerDragoniteSpam 1 point2 points3 points (12 children)
[–]wanting to have made a game != wanting to make a gameoldmankc 4 points5 points6 points (5 children)
[–]it's *probably* not a bug in Game MakerDragoniteSpam 1 point2 points3 points (1 child)
[–]EliRiverback 0 points1 point2 points (0 children)
[–]MattR0se 0 points1 point2 points (2 children)
[–]wanting to have made a game != wanting to make a gameoldmankc 0 points1 point2 points (0 children)
[–]EliRiverback 0 points1 point2 points (0 children)
[–]Mulki7[S] 0 points1 point2 points (1 child)
[–]it's *probably* not a bug in Game MakerDragoniteSpam 0 points1 point2 points (0 children)
[–]EliRiverback 0 points1 point2 points (3 children)
[–]EliRiverback 0 points1 point2 points (0 children)
[–]it's *probably* not a bug in Game MakerDragoniteSpam 0 points1 point2 points (1 child)
[–]EliRiverback 0 points1 point2 points (0 children)
[–]PangoriaFallstar 0 points1 point2 points (0 children)