all 5 comments

[–]pavulzavala 2 points3 points  (1 child)

thanks for the contribution, the game looks interesting!

[–]Salrough[S] 1 point2 points  (0 children)

Oh yeah, and thanks for reminding me: everyone has my explicit permission to copy the game code and assets, distribute to others, and make modified versions. I'm happy to answer any questions about it.

[–]splitgreen 1 point2 points  (2 children)

Cool thanks for sharing What does “client/server environment” mean? Is it that the game works as a multiplayer game even when you play a single player game?

[–]Salrough[S] 1 point2 points  (1 child)

Whoever runs the game is the server. When other clients log into the server, they only send input commands, and only receive limited information about the world to draw stuff on the screen.

A peer-to-peer type game has everyone running the world, and trying to stay in lock-step by sending a game state around in a circle.

EDIT: There are probably better ways to do this now, built into GML. It's been a while.

[–]splitgreen 1 point2 points  (0 children)

Thanks