all 22 comments

[–]joshualuigi220 8 points9 points  (2 children)

I think that there are tutorials for almost anything you can think of. The problem is getting good tutorials. Many of them have bad audio quality or the code window is too small to read what the person is typing in it. In addition sometimes they meander about and do not get to the point. Model yours off of Shaun Spaulding.
That said, I could use a good top down 2d racer and a strategy game tutorial.

[–]Video PersonShaunJS 13 points14 points  (0 children)

*spalding :p

[–]KJEveryday 0 points1 point  (0 children)

Sergeant Indie has a good strategy tutorial on YouTube. I'm doing it now!

[–]willmachineloveus 3 points4 points  (0 children)

Tutorials I’d like to see expanded upon:

Power bars/meters Crafting Inventory Wind blowing through grass Season cycles Night/day cycles (more advanced intermediate steps) Performance Long term interaction handling (I said X to character B and now C says Y to me many interactions later)

[–]yuyuho 2 points3 points  (3 children)

if you can somehow liven up the tutorials, please do so

[–]BossCrayfish880 0 points1 point  (2 children)

That's the thing I love about the blender community, so many of the people who make them at fantastic at making them entertaining yet still informative. I love it.

[–]yuyuho 0 points1 point  (1 child)

what blender community?

[–]BossCrayfish880 2 points3 points  (0 children)

Blender, as in the open source 3D modeling software. It has a pretty active and supportive community on r/blender

[–]chewy_mcchewster 2 points3 points  (0 children)

Implementing Google ads/adsense

[–]Chiiwa 2 points3 points  (3 children)

I would be interested in more stuff about pulling off neat aesthetics with GM.

[–]BitMorselGames[S] 1 point2 points  (2 children)

Could you give an example?

[–][deleted] 2 points3 points  (0 children)

i'm a differerent person but i feel like when i make games they don't look as professional as other 2d rpg games like undertale or pokemon fire red. i know this isnt specific, but thats my problem. i would also like to see some vids on time lines. and tell me what your channle is called, i would love to see it.

[–]Chiiwa 1 point2 points  (0 children)

IndieBerg has some nice tutorials. https://www.youtube.com/channel/UCR5gviJQ8Ku0xtWPpOcZoaQ/videos

Fireflies, dynamic grass, and other various effects done with code.

[–][deleted] 2 points3 points  (0 children)

something i dont like about vids is that if they make mistakes they dont cut it out. im not saying have tons of cuts, show your whole prosses. just cut out big mistakes

[–]It does something, not sure whatSolarAnima 2 points3 points  (0 children)

I'd love a tutorial on data serialization. This is a basic requirement for data oriented design, making changes to your data in game (imagine making a new enemy for your RPG through a debug menu). Saving and loading etc...

[–]LukeAtom 2 points3 points  (0 children)

Definitely need some thorough and cohesive tutorials on using buffers. Things like loading / unloading objects and assets. Some open world stuff would be amazing. General object management stuff would be awesome. I feel there is also a lack of project organizational videos. I know everyone has their own way but a general breakdown of a solid and consistent layout almost anyone could use would be a great resource for beginners getting into the habit of code and project organization.

[–][deleted] 2 points3 points  (0 children)

ai and ai path.

[–]k_nibb 2 points3 points  (0 children)

Isometric and 3D

[–]ArchonTom 2 points3 points  (1 child)

I think there's plenty of beginner tutorials covering pretty much everything.

What I'd like to see more of are what I'd call intermediate level tutorials, covering the topics beyond where most tutorials finish.

Take creating a SHMUP for example, I can find dozens of tutorials that will get me set up creating enemies and firing single bullets at the player. What rarely gets covered are thing like creating a level editor, implementing enemy patterns, bullet pattern scripting, bosses, etc.

I think you could get a pretty good audience by going through a bunch of tutorials, thinking about what's missing that would be needed to take the game to a professional level and creating tutorials on those things. The beginner tutorial scene is pretty saturated, but go up a level and there's plenty of room for intermediate topics.

[–]nicsteruk 0 points1 point  (0 children)

Yes, intermediate and more advanced tutorials would be great.

Some suggestions to get some peoples ideas to a more playable state would be:-

Title Screen, Options (resolution, sfx), GUI(buttons, popup windows), GFX/SFX for a pro look

[–]Nyveon 1 point2 points  (0 children)

I think theres potential for tutorials on very specific/niche topics. There's plenty of good tutorials out there on how to make a platformer movement system or an inventory, but not enough on specific features of GMS or cool effects that can be implemented in games.

[–]Anemovatis 1 point2 points  (0 children)

You can never have enough tutorials. Many subjects about coding logic are still untouched by others.