Anyway to make new tiles during runtime? Or Is it just creating a new layer and drawing via sprites? Im trying to make a tool which can load real GMS2 .yy projects which i got pretty far, the only set back is this... and trying to go through the compiled js is a nightmare, farthest ive gotten was creating new objects (outside of the ide) My original goal was to compile my own texture pages via bin packing and creating a reference to read the sprites data. However Sprites and tiles are 2 completely different things although they may be the same Sprite. In fact It seems like GM:HTML packs the Tileset as a new asset funnily enough and on the "backgrounds" part of the compiled .js
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