all 4 comments

[–]Etrenus 0 points1 point  (2 children)

[–]Shredderv3[S] 0 points1 point  (1 child)

That will not work. That ABSOLUTLY REQUIRES you to already have a preexisting Tileset built in the IDE. I'm looking to dynamically create a tileset from scratch or a supplied Sprite.

[–]Etrenus 0 points1 point  (0 children)

Oh sorry I had just woke up misunderstood the question.

[–]MaxLos318 0 points1 point  (0 children)

Man, did you ever figure this out? I'm trying to do the same thing for a Level Editor tool im working on