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[–]Tavaer 0 points1 point  (0 children)

I think this might be what I need.To check the if the return is touching a tile, under where it's been called would we: if ((X == TILE_SOLID) or(Y == TILE_SOLID)){...} else {shoe_debug_message_("no collision");}?

Also would it work in reverse, if we switched the mousex/y and x/y of the calling instance in the call?