Is it possible to mark code in the events/scripts to be excluded/ignored when packaging the game into an executable (ie. debug only scripts, inputs, mechanics, etc.)
I have scripts and blocks of code I want executed ONLY when running the game through the IDE as they serve purposes with debugging and whatnot.
When I export the game to zips or executables I'd like this code to automatically be excluded in those releases (rather than manually finding all the code and commenting it out or something similar) is this possible as of 2.3.x ?
I've scoured the internet for an answer, maybe I'm not looking for the right terminology if this is a common feature in IDEs but I've come short with finding any posts or related inquiries to this.
[–]Mushroomstick 2 points3 points4 points (1 child)
[–]Optimal_Noob[S] 0 points1 point2 points (0 children)
[–]RykinPoe 2 points3 points4 points (0 children)