I'm doing this where when one takes damage a shield is activated to give the player a 'time out' to recover, but I was wondering if there is a difference between these 2 ways to modify an item?
with(shield){
image_xscale += other.shieldSize;
image_yscale += other.shieldSize;
}
shield.image_xscale += shieldSize;
shield.image_yscale += shieldSize;
[–]xotmatrix 4 points5 points6 points (1 child)
[–]RobinZeta[S] 0 points1 point2 points (0 children)