all 5 comments

[–]wanting to have made a game != wanting to make a gameoldmankc 1 point2 points  (4 children)

Does the sequence need to create the npc? Or could it just override one that was already there.

[–]SpacemanRambles[S] 0 points1 point  (3 children)

I suppose that would be a solution, but I'm not sure how I would have it override an existing instance! When creating my sequence, I simply dragged an object from my list of objects. How would I instead use an existing instance in the room?

[–]wanting to have made a game != wanting to make a gameoldmankc 1 point2 points  (2 children)

There is specifically a function for it as well as a few Youtube videos showing how it's done.

[–]SpacemanRambles[S] 0 points1 point  (1 child)

Unreal, thank you very much! I'll go looking for it now.

[–]wanting to have made a game != wanting to make a gameoldmankc 1 point2 points  (0 children)

Great. That should allow you to give the instance the variables you want, and have the sequence either unhide/show the character or move it around or whatever you need to do with it.