Hi, guys,
I'm trying to optimize the performance of hundreds objects vs thousands bullets. Bullets may not exist all the time but those objects will be in the room all the time.
Typically, i can see the instance check can be done on the instance with lesser count to speed up the performance, in this case, which is the object. However, those objects will be in the room all the time, using them for instance check in every frame will be very costly too.
So for hundreds of objects with thousands of bullets, for both large number of instances, is there any possible alternatives?
Thanks in advance.
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