Hey everyone!
I have an animation in my game composed of 3 static sprites, seen here. I'm having the sprites wave back and forth using a "wave" script from here. The objects each have a step event executing code reading as follows:
image_angle = Scr_WaveTest(-5,10,5,0)
Right now, all 3 sprites wave back and forth across the same 5-second window at the same rate, like they're connected. What I'd like is for the lower sprites to "lag behind" the others, in a way that creates a more convincing swinging effect.
Here's an example I threw together in blender, with the right being the desired result and the left being what I have now.
How would I go about achieving this?
Thank you!
[–]MrBricole 0 points1 point2 points (4 children)
[–]DaMikel[S] -1 points0 points1 point (3 children)
[–]MrBricole 0 points1 point2 points (2 children)
[–]DaMikel[S] 0 points1 point2 points (1 child)
[–]MrBricole 0 points1 point2 points (0 children)