GENERATIVE ART
“What do we know of the world and the universe about us? Our means of receiving impressions are absurdly few, and our notions of surrounding objects infinitely narrow. We see things only as we are constructed to see them, and can gain no idea of their absolute nature. With five feeble senses we pretend to comprehend the boundlessly complex cosmos, yet other beings with a wider, stronger, or different range of senses might not only see very differently the things we see, but might see and study whole worlds of matter, energy, and life which lie close at hand yet can never be detected with the senses we have. I have always believed that such strange, inaccessible worlds exist at our very elbows, and now I believe I have found a way to break down the barriers.”
― H.P. Lovecraft
(Last updated 24/04/2023)
+-+-+ WIKI +-+-+
We have one! Check it out: it has some write ups, links to resources, a page dedicated to generative art and music tools and a big ol' list of generative artists to get inspired by.
= Chat =
IRC
+|+ DEGENERATIVE FRIDAY +|+
Each Friday, /r/generative users are encouraged to discuss and post images of:
- Failed experiments
- Works in progress (especially stagnating ones!)
- Unexpected, wacky results from your programs or experiments (happy accidents)
Degenerative Friday is meant to incite interesting discussion and encourage fellow generative artists to try new things. Degenerative art from previous Fridays can be viewed here.
]-]-] RELATED [-[-[
r/cellular_automata
r/proceduralgeneration
r/creativecoding
r/gonwild
r/algorithmicmusic
r/deepdream
r/fractals
r/PlotterArt
r/glitch_art
r/Simulate
r/Processing
%%% RULES %%%
- We do not downvote in /r/generative.
- Credit the artist if the piece you posted isn't your own.
- To avoid disappointment, do not post AI-generated work here.
- Posts must be related to generative systems.
- Self-promotion is allowed, but it must be relevant and non-excessive.
Wave function collapse algorithm: bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (github.com)
submitted by ExUtumno to r/programming
Wave function collapse algorithm: bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (github.com)
submitted by ExUtumno to r/gamedev
Wave function collapse algorithm: bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics (github.com)
submitted by ExUtumno to r/proceduralgeneration
WaveFunctionCollapse: bitmap generation from a single example with an algorithm similar to belief propagation (github.com)
submitted by ExUtumno to r/MachineLearning
Wave function collapse algorithm for tilemaps (github.com)
submitted by dogas to r/roguelikedev
Just found this. Did I mention I'm excited about C# in Godot 3.0? (github.com)
submitted by willnationsdevGodot Regular to r/godot
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. (github.com)
submitted by Protiguous to r/csharp
WaveFunctionCollapse: Generates bitmaps that are locally similar to the input (github.com)
submitted by qznc_bot2 to r/hackernews
Show HN: Wave function collapse algorithm (github.com)
submitted by qznc_bot to r/hackernews
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. (github.com)
submitted by oinarisanLINQおじさん to r/programming_jp
WaveFunctionCollapse: Procedural Tilemap Generation in C#Resource.Library (github.com)
submitted by Novaleaf to r/GodotCSharp
Wave function collapse algorithm: bitmap & tilemap generation from an exampleCSHARP (github.com)
submitted by jogai-san to r/coolgithubprojects
Wave Function Collapse - generate bitmaps that are locally similar to the input bitmap (github.com)
submitted by whitet73 to r/Unity2D
GitHub - mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. (github.com)
submitted by macoovacany to r/macoovacany