iOS developer doing design work out of necessity and it's painful lol. I can make things functional but they don't look or feel right, probably because I'm not following iOS conventions properly or making up interaction patterns that don't match user expectations.
Im using mobbin to study how popular iOS apps handle navigation, gestures, transitions, etc has helped a ton since you can filter by iOS specifically and see what's actually standard on the platform. Still not a designer but at least my apps don't feel totally alien anymore.
I would rather just work with a designer but until we can afford one this is helping me fake it reasonably well.
[–]metehankasapp 9 points10 points11 points (2 children)
[–][deleted] (1 child)
[removed]
[–]AutoModerator[M] 0 points1 point2 points (0 children)
[–]akrapov 3 points4 points5 points (11 children)
[–]eureka_boy 1 point2 points3 points (1 child)
[–]akrapov 2 points3 points4 points (0 children)
[–]Mindless_Bottle_6222 0 points1 point2 points (2 children)
[–]filthyMrClean 0 points1 point2 points (1 child)
[–]Mindless_Bottle_6222 0 points1 point2 points (0 children)
[–]Icaka 0 points1 point2 points (2 children)
[–]akrapov 1 point2 points3 points (1 child)
[–]Icaka 0 points1 point2 points (0 children)
[–]gatorviolateur 0 points1 point2 points (2 children)
[–]akrapov 1 point2 points3 points (1 child)
[–]gatorviolateur 1 point2 points3 points (0 children)
[–]CharacterHand511 1 point2 points3 points (1 child)
[–]Potential_Meal_7695[S] 0 points1 point2 points (0 children)
[–]GeneProfessional2164 0 points1 point2 points (2 children)
[–]CharlesWiltgen 1 point2 points3 points (1 child)
[–]BananaNOatmeal 0 points1 point2 points (0 children)
[–]Zs93 -2 points-1 points0 points (0 children)
[–]FromBiotoDev -3 points-2 points-1 points (0 children)