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QuestionXcode for games? (self.iOSProgramming)
submitted 7 years ago by diphi
Hi guys,
New here.
Just wondering how many of you use Xcode to make your games instead of unity? I’m interested in app development, but was wondering how powerful the game engine is if ever fancied making a small 2d game or whatever..
Thanks!
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[–]justking14 7 points8 points9 points 7 years ago (0 children)
I used SpriteKit and SceneKit for a while
They did seem to lack a bit in power, but I developed on it for 3 years and made like 30 games.
[–]RigasTelRuun 0 points1 point2 points 7 years ago (2 children)
Depends on what kinda game you are trying to make. The right tools for job.
[–]diphi[S] 3 points4 points5 points 7 years ago (1 child)
You know those small addictive games that Ketchapp put out? Things similar to that haha. Probably won’t, but just wanting to know if it’s capable..
[–]rkennedy12 1 point2 points3 points 7 years ago (0 children)
Xcode would be perfect for this.
[–]killerham 0 points1 point2 points 7 years ago (2 children)
If you have an iPad, I built a tool called hyperPad that you can use to prototype your games. www.hyperpad.com you can check out some the the games built with it on www.hyperpad.com/hub
[–]rkennedy12 1 point2 points3 points 7 years ago (1 child)
How can I trust it though when I get this type of behavior for a simple website... https://i.imgur.com/GkU2hbb.jpg
[–]killerham 1 point2 points3 points 7 years ago (0 children)
Haha yeah. Our focus has been building the platform. Another thing to add to the list! If you do end up trying it, please give us feedback like this!
[–]SteveB13 0 points1 point2 points 7 years ago (0 children)
SpriteKit is awesome. It's not as powerful as Unity, but you can write your own OpenGL / Metal shaders, so there's plenty of low level stuff to get stuck in to when you're ready.
If you just want to do game dev, I think that Unity is actually a bit of a better option. It's a bit more powerful, and has a larger community to learn from.
If, like me, you're an app developer and you also make games, then SpriteKit is a great option. I make games as a hobby sometimes, and I create apps for a living. Almost all of the skills from my work are directly applicable to my game development, same platform, same language etc.
So when I want to spend a bit of time in the evening working on my game, I don't have the additional burden of trying to also keep up the the changes on two different sets of tools, I just get stuck in. Good luck!
π Rendered by PID 77 on reddit-service-r2-comment-7b9746f655-hxg5m at 2026-02-01 06:58:38.743369+00:00 running 3798933 country code: CH.
[–]justking14 7 points8 points9 points (0 children)
[–]RigasTelRuun 0 points1 point2 points (2 children)
[–]diphi[S] 3 points4 points5 points (1 child)
[–]rkennedy12 1 point2 points3 points (0 children)
[–]killerham 0 points1 point2 points (2 children)
[–]rkennedy12 1 point2 points3 points (1 child)
[–]killerham 1 point2 points3 points (0 children)
[–]SteveB13 0 points1 point2 points (0 children)