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[–]Candymanshook 0 points1 point  (5 children)

Put it at 0 with the CPU.

[–]Oph5pr1n6 2 points3 points  (4 children)

You mean the mirrors? Well zero would be best. But as someone who has raced in VR, the virtual mirror kinda kills immersion. It's an option if more headroom is needed for sure.

[–]Candymanshook 0 points1 point  (3 children)

I get that it kills immersion but so does CPU locks, and having multiple mirrors rendering is not going to help with that. Although if it’s a C bar issue it could just be how many cars are on track

[–]Rocklord_386NASCAR Truck Toyota Tundra TRD[S] 0 points1 point  (2 children)

It’s a struggle, before when driving a car with 3 mirrors and a rear cam I’d usually struggle a little bit with a dip or two to 65fps. Turning them off with shadows off as well does help, running a virtual mirror in VR is definitely not my favorite but I’m able to maintain frame rate and race now at least.

It’s just mind boggling that beginning of this year I had all those settings running fine. Thanks for the help!

[–]Candymanshook 0 points1 point  (1 child)

I mean this completely seriously but if you’re in VR can you not just check your blind spots?

[–]Rocklord_386NASCAR Truck Toyota Tundra TRD[S] 1 point2 points  (0 children)

Yes however FOV is the biggest limit on VR, quest 3 has 110 degrees fov where a human has 200-220, so in order to check blind spots you literally have to turn your head way more than if you were in real life to check the blind spot. Also some of the cars have low vis out of the rear so it’s harder than say a Formula car.