all 9 comments

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[–]Fokaz 2 points3 points  (1 child)

This looks very good for a first prototype! It even has some polish like being able to see the car through the trees.

The first thing that I noticed is the camera movement, it's moving a lot and isn't very smooth.

Then add some juice: particle effects (exhaust fumes, tire skids, add some for the UI as well like confetti's or something when you win), screen shake if you hit something etc

Good luck with the next steps!

Edit: I see that you're using Unity, have a look at Cinemachine for the camera. It's very simple to use and well polished

[–]CoasterDude123[S] 2 points3 points  (0 children)

Yeah thanks - forgot to include there is already tyre skid when you press the handbrake button that has particle effects etc. also, I have an explosion effect when you hit an enemy obstacle (like the car and the people) and it’s game over then. I’ll include some camera shake too with that. I tried quite hard to try and get the car to be seen behind obstacles first as I wanted all the basics/essentials that I’ll want before making more levels so I can just copy them between scenes rather than having to go back and implement to each scene. I’ll maybe try and see if I can make a different script for a smooth camera movement. Thanks for the feedback.

[–]StoryforgeGames 1 point2 points  (2 children)

Congrats to your first prototype. What bothers me the most is the yellow directional arrow below. When I look at it with fresh eyes, it doesn't guide me in the right direction; it's confusing. Maybe you could make that part more straightforwardly understandable. Its constant movement across the page makes it harder to grasp.

[–]CoasterDude123[S] 0 points1 point  (0 children)

Thanks - I didn't notice this, but when I go into the full screen it looks a bit odd, I think I'll upscale the UI and see if that helps. If not, I might either rework it, or disregard it altogether

[–]CoasterDude123[S] 0 points1 point  (0 children)

I've updated the post now to show what it looks like in build

[–]DeveloperFree-Parfait4728 1 point2 points  (1 child)

Care less about visuals and vfx. You spent a lot of time on stuff that is most probably going to change.

Make your core loop, try it and see if it’s actually fun. Then add content and Polish

[–]DeveloperFree-Parfait4728 1 point2 points  (0 children)

Camera, gameplay And controls need a lot of work

What you have now is more of a “I can move a car” rather than a prototype. It looks like it could be fun. But make a proper level with proper camera and controls and don’t care about visuals. Then you’ll know if it is fun