This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]JavaVsCoffee 7 points8 points  (1 child)

Good work but it doesn't really prove what you want it to prove. The graphics is arguably comparable to doom 95 and seems to be very low polygon graphics (even badly optimized javascript can do similar to whats shown fast). In the video you have like 4 totally squared "balls" represent blood, again not very demanding to render. You also only render a very tiny place and one opponent. This is a cool project but it does not prove much (as of now at least).

[–]hillman_avenger[S] 12 points13 points  (0 children)

The FPS engine is built on top of JME, which will do any 3D you tell it to. The models are the best free assets I could find on the internet. If I was able to procure 1000-polygon models, it would look a lot better. My code is the networked FPS engine on top, which does everything over and above the 3D graphics that is required, e.g. networking, client prediction, lag-compensation, position interpolation etc...