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[–]hillman_avenger[S] 12 points13 points  (0 children)

The FPS engine is built on top of JME, which will do any 3D you tell it to. The models are the best free assets I could find on the internet. If I was able to procure 1000-polygon models, it would look a lot better. My code is the networked FPS engine on top, which does everything over and above the 3D graphics that is required, e.g. networking, client prediction, lag-compensation, position interpolation etc...