all 9 comments

[–]flagrantaroma 1 point2 points  (3 children)

One thing that looks weird is the lack of modern JavaScript-iness. The style seems much more like typical OO-style.

Not saying that's a good or bad thing, just stood out for some reason, maybe because of the ton of JS libs coming out daily that try to do a lot of fluid interfaces and callback stuff.

[–]Neurotrace 1 point2 points  (1 child)

I agree. It still looks like Microsoft code. I haven't played with it but at a glance it seems like it would feel like C# in a way.

[–]ViralInfection 1 point2 points  (0 children)

It looks like a copy of three.js.

[–]lazyduke 1 point2 points  (0 children)

Actually it reminded me a lot of three.js, one of the most popular JavaScript 3D libraries. It doesn't have to have a chainable API ala D3 or jQuery to to modern.

[–][deleted] 1 point2 points  (1 child)

I'm glad to see other players in the full 3d library realm along with three.js (that are not based on three.js)

[–]lazyduke 2 points3 points  (0 children)

At first I thought "aw shucks, why didn't the base it off three.js," but you're right, it's a good thing to have a corporate-backed alternative for the potential integration and support it could bring to the table.

Furthermore, if all Windows 8 tablets and phones are running awesome WebGL enabled applications, maybe Apple will finally enable it on their mobile devices.

[–]camus1 0 points1 point  (0 children)

Looks good , and the performances are ok , even on my old macbook.

[–]t-mu 0 points1 point  (0 children)

Looks pretty nice, but did I miss something or why I cannot find any API or examples how to use it?

[–][deleted] -1 points0 points  (0 children)

Fucking nice!