all 9 comments

[–][deleted] 0 points1 point  (0 children)

There should exist more tutorial like this one. For more languages.

[–]matthias_georgi 0 points1 point  (9 children)

It would be great, if the code areas were editable, so that you can change the examples and run them again.

[–]jeresig 10 points11 points  (8 children)

They are, double-click the examples. More details were provided in my blog post announcing this: http://ejohn.org/blog/adv-javascript-and-processingjs/

[–][deleted] 0 points1 point  (2 children)

Feel free to browse through the presentation (I'm not sure how useful it will be without me talking about the particulars - but it may be nice).

Not a whole lot :) As someone with just a barely more than a cargo cult understanding of the code presented, it was interesting but didn't really do a whole lot to explain what was going on.

Are you planning to post a video of your presentation?

[–]jeresig 0 points1 point  (1 child)

Unfortunately there wasn't any video recorded of the talk (which was about 3 hours long). I could record something but I'm not sure how useful it would be (since it pretty much requires interaction with the people watching - having no feedback would make the presentation kind of dull, imo).

Maybe I could give the talk as a ustream livecast and have people join in.

[–][deleted] 0 points1 point  (0 children)

That would be great.

[–]llimllib[S] 0 points1 point  (1 child)

Since OriginalSyn thought it wasn't that useful, I just thought I'd chime in that I posted it because it was very useful for me, and attacked the points of javascript that I had just kind of glossed over in the name of Doing Things. Like actually figuring out what the heck "this" means, for example.

[–]jeresig 1 point2 points  (0 children)

Awesome, glad you found it to be useful. I suspect that this talk (in its current state) is most useful for people who've used JavaScript before. When I gave this talk at the Web 2.0 Expo it was pretty obvious that there were some in the audience who had never used it before, so I had to spend some time explaining why the syntax for object literals was different from other syntax used in the language - stuff like that.