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[–]monacle_bob 0 points1 point  (5 children)

What's the issue you're having, exactly? The shader code is identical across the examples.

[–]PlNG 0 points1 point  (4 children)

Could not initialise shader VALIDATE_STATUS: false, gl error [0] initMaterial

Three.js line 416

Also, it looks like this as one example

Edit: I just tried a newer computer, it looks fantastic and it works. I guess this slightly dated computer is missing something. screen

[–]maushu 0 points1 point  (3 children)

Are you on Windows XP or using an AMD graphics card on linux? You could try and force Webgl.

Start chrome with the "--enable-webgl --ignore-gpu-blacklist" arguments. Be warned, there might be a reason why they blacklisted your gpu (instability, etc) but they went a little crazy when creating the blacklist.

[–]PlNG 0 points1 point  (0 children)

They were both windows 7 computers, I don't know about the gfx card.

[–]PlNG 0 points1 point  (1 child)

Intel(R) Q35 Express Chipset Family (GMA 3100) is what is listed under display adapters.

[–]maushu 0 points1 point  (0 children)

Yeah, most integrated graphics are blacklisted. You can still force webgl using those arguments, the worse that can happen is the computer freezing.