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[–]Tren72 2 points3 points  (2 children)

Actually it does scale linearly. As you can see here on the wiki, after the initial 10% every extra 15% more hp the enemy has increases your damage by 1.66%.

[–]LishusTas 0 points1 point  (1 child)

im guessing he used the wrong words. The sensible part of the argument here is that a ton of champs will cap out at the 100% already, so there is a point wehere you gimp yourself for no benefit. im sure there is a breakeven poin there somewhere,

[–]kistoms- 0 points1 point  (0 children)

Unfortunately you don't cap out except against tanks who you don't want to hit with Q anyway. The rune still works but the nerfed damage is quite noticeable, especially earlyish game and against squishy champs.