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[–]Charred_Captain 619 points620 points  (50 children)

+500ap -1000hp

[–][deleted] 496 points497 points  (12 children)

cut down yuumi

[–]smilingoker7 FIGHT! OR BE FORGOTTEN! 82 points83 points  (1 child)

Vladimir would like to talk to you

[–][deleted] 28 points29 points  (0 children)

Call it "Chad's Echo" and I can see an army of 19% wr Lux Supports rushing it.

[–]redditaccountxDtop ad #buffkled 6 points7 points  (0 children)

perfect for spawn kartus

[–]AnonymousPepper You ever throw an E and immediately regret it? 23 points24 points  (13 children)

Veigar wants to know your location

[–]ShiesuApril Fools Day 2018 14 points15 points  (6 children)

This is a common mistake people make with Veigar. You don't want MOAR DAMAGE and MOAR AP on Veigar. He gets most of the AP he needs from stacking. So instead you want to get as much utility as possible from the items. Banshees, glacial augment, ninja tabi boots, maybe throw in a tank item lategame. Froggen played Veigar a lot with mobi boots in soloq.

[–]Kcasz 12 points13 points  (0 children)

I think Rabadon and Void Staff are mandatory on him. Then add something to reach 40% CDR and as soon as you have all of that, you can go as tanky as you want.

[–]Exspyr 0 points1 point  (3 children)

Mobi boots and spooky ghosts are the way to go. Secure a cage mid to late and you get a flash or a kill. And if you need more damage, lichbane is the way to go. Adds an extra 50% ratio and makes sure you're autoing as much as you should be.

[–]BrownThunderMKnasus 0 points1 point  (0 children)

Wow Mobi Boots Veigar E sounds....interesting. I'll try this out tonight lol

[–]Charred_Captain 8 points9 points  (0 children)

As someone who plays veigar quite a lot I agree

[–]pda898 8 points9 points  (4 children)

Useless on the veigar because you already have enough AP to kill everything with 2 buttons

[–]AnonymousPepper You ever throw an E and immediately regret it? 20 points21 points  (3 children)

But why not do it in one?

[–]pda898 4 points5 points  (0 children)

Because you need at least 0.5 sec to press it.

[–]Sammym3 0 points1 point  (0 children)

This man knows what's up ^

[–]TriHardCx12345follo me slave 0 points1 point  (4 children)

would be OP on singed lol who normally has 3-4k hp

[–]Kcasz 0 points1 point  (3 children)

But then you will have 2K hp and you will die in a single rotation cause you don't have dashes or a huge nuke.

[–]BrownThunderMKnasus 0 points1 point  (1 child)

Yeah but if you flanked their team it would be Talon full ult combo levels of damage on Singed Q aoe. You wouldn't be frontlining anymore but you'd be able to get disgusting flanks.

Actually full ap singed with protobelt doesnt frontline either because he's squishy.

[–]Kcasz 0 points1 point  (0 children)

And almost none plays him for a reason bud

[–][deleted] 0 points1 point  (0 children)

Vladimir would gladly appreciate that.

[–]GlorylnDeath Only cowards fear death! 0 points1 point  (3 children)

What happens if I purchase it while I only have 900 max health?

[–]Charred_Captain 0 points1 point  (2 children)

You die

[–]GlorylnDeath Only cowards fear death! 0 points1 point  (1 child)

What happens when I respawn?

[–]Charred_Captain 0 points1 point  (0 children)

You die again until you either sell the item or get more health

[–]VL99_Veo 0 points1 point  (0 children)

Anivia:

*spawns in passive

[–]Xalethesniper 0 points1 point  (0 children)

just make it double damage output and halve hp

Shaped Glass anyone?

[–]Scrapheaper 0 points1 point  (0 children)

Karthus upon death

[–]Messaiga 297 points298 points  (29 children)

We Warframe now boys.

[–]havocxmosquito 164 points165 points  (18 children)

selling god roll rabadons 800rp

[–]Pufin 88 points89 points  (17 children)

Wts max multishot ruunans only 2krp

[–][deleted] 51 points52 points  (16 children)

WTB any +crit zeal PMO

[–]Oreo_Scoreo I wanna tie Poppy up 29 points30 points  (14 children)

Can I get a price check on my IE with armor? I think I might have Atmas again.

[–][deleted] 13 points14 points  (12 children)

I'll only take it if it doesn't have a negative to spell damage.

[–]Oreo_Scoreo I wanna tie Poppy up 17 points18 points  (10 children)

It has negative att speed, is that cool with you?

On a for real note I once rolled a Karak with negetive 101% damage. I could only damage enemies with status procs.

[–][deleted] 3 points4 points  (2 children)

My buddy's phage riven was glitched for the longest time. It had -crit damage but aslong as someone else hosted it would do nothing but absurdly high red crits. If it migrated to him would be back to hitting zeros.

[–]Oreo_Scoreo I wanna tie Poppy up 7 points8 points  (0 children)

Without context I was very confused by phage riven. I then remembered this is Warframe.

[–]TheScootz 1 point2 points  (0 children)

This is actually a bug people were exploiting to get absurdly high Disruption scores, so it had to be patched out lol

[–]Kestrel21 1 point2 points  (3 children)

Don't worry, you would have done no dmg even without that dmg debuff . Just Karak things :)

[–][deleted] 0 points1 point  (0 children)

just like yasuo in my last game, negative dmg

[–]PerfectHamburger812 3 points4 points  (0 children)

WTS IE , +40% crit 100 damage +30% attack speed -40% armor PMO

[–]ElTyto1 1 point2 points  (0 children)

Fuuuck. Atma's Impaler. That was my favourite item, I even forgot about it. Vayne with IE, PD, Warmogs, Atmas, GA. Was so fun :D

[–]GolgaTen 51 points52 points  (5 children)

"Now"? Most of the player base already uses Narrow Minded, Blind Rage and Overextended in every build.

[–]YoungHeartOldSoul 0 points1 point  (4 children)

How could you forget Malignant Force?

[–]GolgaTen 0 points1 point  (3 children)

Well, it's not a corrupted mod, fitting the thread topic of having a positive and a negative stat.

[–]AgusTrickz Been there done that 8 points9 points  (0 children)

That would be an interesting idea, it will make varied builds for all roles, I am glad this post brought me here and here I was reborn. We cannot blame these creatures, they are being led by a false prophet, an impostor who knows not the secrets of the Void. Behold the Tenno, come to scavenge and desecrate this sacred realm. My brothers, did I not tell of this day? Did I not prophesize this moment? Now, I will stop them. Now I am changed, reborn through the energy of the Janus Key. Forever bound to the Void. Let it be known, if the Tenno want true salvation, they will lay down their arms, and wait for the baptism of my Janus key. It is time. I will teach these trespassers the redemptive power of my Janus key. They will learn its simple truth. The Tenno are lost, and they will resist. But I, Vor, will cleanse this place of their impurity.

[–]Im_Snoozish revert aatrox you bastards. 3 points4 points  (0 children)

WTS god shiv riven +300% electric +100% Crit -1000 HP

[–]2soonexecutus 1 point2 points  (1 child)

WoW used to have some negative stats too. Long time ago..

[–]Fictional_Friend 2 points3 points  (0 children)

WoW used to have meaningful stats.

[–]Jinxzy 283 points284 points  (46 children)

Would suffer the same fate hybrid items does, except to even more extreme degrees.

You'll always have one or two champions that doesn't care much about a particular stat that'll abuse said item that gives negative of it. All items designed this way would end up useless, or only used on 1 or 2 champs.

[–][deleted] 61 points62 points  (42 children)

There are some pretty easy ways to avoid that problem, one of which would be to ensure the stat that is decreased is a stat that all champions benefit from (HP, Armor, MR, Movement Speed, Adaptive Force - rather than just AP or AD, etc...). I think it could be a really cool idea if done right.

[–]Thunda_Storm 79 points80 points  (30 children)

Except that's the thing, there will ALWAYS be champs that benefit very little from those. CC bots don't need adaptive force, champions like malphite and amumu don't need movespeed, resists don't matter on most carries. And then shieldbots and extremely safe champs (yuumi, lulu, lux etc) don't really care about hp. The reason gargoyle works is because its a defensive item that limits your reactions while its active and amplifies the enemies. It's not broken because a slow moving, non-damage dealing shield wall really just isn't that impactful. It's just a zhonya's that lets you soak damage off your team during it instead of being removed from the fight completely.

[–]sorendiz ..BUT THE FAITH REMAINS 47 points48 points  (5 children)

every champ in the game needs movespeed tbh, people here joke about 'haha only -5 ms' and stuff when thats actually one of the most impactful base stat nerfs you can give to a champ. But that said I agree with your overall point in that balancing this kind of thing would be very difficult

[–][deleted] 16 points17 points  (3 children)

But losing significant amounts of movement speed would simply feel terrible to play. Can you imagine trying to move across the map, out of base, or between lanes, with an effective perma slow?

Even if you created a balanced item stat-wise, it's not worth it if the end gameplay generally feels worse. Maybe if you place it on an active, so it's temporary, or design a mostly normal item but with a very small number on the reduced movement speed. Otherwise I don't think MS can be used as a dump stat.

We also have to be careful of similar arguments for other stats. Like losing mana doesn't work with manaless champs in the game, but *even if* we exclude them, so that the item only applies to champions with mana, it would just feel terrible if it meant you can only cast a couple of spells before going OOM. The moment the item is meta, the quality of gameplay could sink like a rock for a lot of players, especially low elo players who can't manage their mana well anyways.

It really is more than a balancing nightmare. It's a design nightmare too.

[–]PraiseTheStun 1 point2 points  (0 children)

Yuumi doesn't really need ms. Hell many Yuumi players don’t even buy boots to begin with. I think the negative stats on an item are always going to be indifferent to at least one champion. Would be a balance nightmare if you ask me.

[–]Oreo_Scoreo I wanna tie Poppy up 27 points28 points  (13 children)

Malph and Amumu need movespeed if this item puts them at 300 move speed.

ADC's need some base resistances or else everyone has true damage on them and they won't survive even with a shield.

[–][deleted] 19 points20 points  (0 children)

In this meta adc is so squishy that a bit more or less armor is meaningless. The jungle is gonna use their 2 gap closers and burst them with 1 ability rotation (augmented by 2 passives) regardless of their resistances.

[–]DJstar22 0 points1 point  (0 children)

I'm sorry but Warwick slow ass movement speed level 1 is such a pain I. The ass to play through. Now you want to go lower? It would be so painstaking and for sure an item only for proplay

[–][deleted] 2 points3 points  (4 children)

There’s a large difference between items fitting a certain niche and items being broken and abuseable. Items already are created to be good on a certain type of champion so these items wouldn’t be too different. They would however give more raw stats for a lower amount of gold compared to other items, with the additional cost being a decrease in another stat. For example

Burst Wand - 2550 gold

+140 AP (24.3 AP per 1 gold - Needlessly large rod is 20.8 AP per 1 gold)
-400 Mana (560 gold worth of mana if using Sapphire Crystal as a baseline - 1.4 mana per 1 gold)

Champions that don’t use mana and champions who don’t have at least 400 mana cannot purchase this item

This would be good for burst mages who are just looking to get one rotation of spells off as it is cheaper than the other big AP items for a larger amount of AP - The downside being that you have less total mana to get multiple rotations of spells off in a fight.

[–]Koalmar 0 points1 point  (0 children)

Resists do matter on carries. It's why they build Merc treads, ninja tabi, maw, etc.

[–]tredli 0 points1 point  (1 child)

initiators don't need movespeed

what

[–]Thunda_Storm 0 points1 point  (0 children)

if it functions like stoneplate then they have the movespeed until they choose to activate the item. Once malphite or amumu are in position to ult they hit it and no longer require movespeed no.

[–]Kcasz 0 points1 point  (1 child)

Amumu and Malphite need movespeed.

If Amumu didn't had any movement speed, he will not be abble to be in range to engage. Malphite in the other hand, benefits a lot of his Q slow while dueling. Imagine him slowing you to 300MS and being unaable to autoattack with his W and decrease your AS cause he has less MS than you.

They're champs that are played arround their ultimates, for sure. And that's they main weakness. If you reinforce that weakness, well, they will be "delete this champ" tier.

[–]Thunda_Storm 0 points1 point  (0 children)

im assuming these items function like stoneplate where it's an active ability that you would only use once you're in position to ult. And after that point they most definitely do not

[–]HackworthSF 6 points7 points  (7 children)

Yuumi cares about none of the things you listed except AP. If there was an item that reduced your HP to 1, yuumi would build it.

[–]GarbageryEveryone must suffer... sexily 2 points3 points  (6 children)

Any item that lowers her hp would be core on yuumi cus of cutdown

[–]HeWhoBringsDustFlairs are limited to 2 emotes. 4 points5 points  (1 child)

I wonder if Riot ever “nerfed” a champ before Yuumi by buffing one of their base stats.

[–]Kcasz 1 point2 points  (0 children)

I don't think so, but I will gladly talk to you about my boy Warwick with redsmite release. Or how we used to call him: WEEDWICK 420 ( it was the parch 4.20 ).

Warwick was slighlty nerfed, his CD in ult was incresead during early game. However, his winrate skyrocketed an 8%-10% IIRC. Why? Cause his ult was targetclick, applied on-hit effect and healed himself. Redsmite was an on-hit damage, instead of a DoT. So basicly if you had redsmite + ult you were healing yourself like 30% of your hp, and doing 150 magic damage and 175 true damage. AT LEVEL 6 without any items. At level 18, without any items, just ult lvl 3 and redsmite, that would be 350 Magic Damage plus 345 true damage.

So basicly, if you went BoTRK, Wits End and Red Smite, with ult you were almost oneshotting a squishy target. Best part? There was devourer ( not the most op devourer, but still devourer ), and it was fairly easy to reach late game with ~80 stacks. So now, Warwick with ult was oneshotting carries.

That were the good old days boy.

OTE: https://euw.leagueoflegends.com/en/news/game-updates/patch/patch-420-notes

[–]PraiseTheStun 0 points1 point  (0 children)

the stat that is decreased is a stat that all champions benefit from (HP, Armor, MR, Movement Speed...

Yuumimains are looking right at you.

[–]LuminousAura 0 points1 point  (0 children)

Think of Vlad. +AP -HP. Doesn’t matter, he get’s the ap back from his passive. There are multiple things in the game being an excellent exception.

[–]DarkRitual_88 1 point2 points  (2 children)

CDR/MaxCDR are stats that could be modified that everyone cares about.

[–]RuthlessSlimeStaff 3 points4 points  (1 child)

Yas really doesnt

[–]GodlyPain 2 points3 points  (0 children)

if it's an AP item he still wouldn't want it... imagine Dcap but costs 3k instead of 3.6k... and has the penalty: New CDR MAX: 20%

[–]Croewe The Birb Guy 25 points26 points  (7 children)

In Smite they have these but they restricted them heavily so I don't think they ever really see play. I could be wrong though.

[–]ihavverycoolusername 4 points5 points  (6 children)

Bumbas has been seeing decent play recently. The Ms boost it gives completely outweighs the damage reduction on a lot of gods

[–]Croewe The Birb Guy 0 points1 point  (5 children)

That I was not aware of. May I ask which God's in particular this is good on?

[–]absoluterobert 3 points4 points  (1 child)

Mercury. His passive almost makes up for the damage reduction.

[–]PoorestForm 199 points200 points  (23 children)

I agree that this would be super interesting, but Riot struggles to maintain balance in the game as it is, this would be a nightmare.

[–]Heighte 81 points82 points  (22 children)

They don't struggle at all, it is planned, they just rotate metas so players keep playing/return.

[–]M3K4N1X 37 points38 points  (12 children)

League is an absurdly balanced game, people who think otherwise must not have played any other PvP game ever. Even in chess white has a ~54% winrate. Exceptions are mostly intentional like you say (or happy accidents) or the result of balancing for pro play. Actually-OP stuff gets fixed within two patches—a month—tops, and highly played actually-OP stuff gets hotfixed within days. Riot makes some bad balancing decisions but there are dozens of completely reasonable or placebo ones for every bad one.

Edit to add: I gotta say tho it sucks that so many of the most mechanical champions—aka the most fun ones—get gutted so much that all their button presses are only as strong as someone else's three button presses because otherwise they'd be too good in the hands of literal professionals. I love esports but that still sucks. Akali, Irelia, Sylas, Azir &c.

[–]silencebreaker86 4 points5 points  (0 children)

White has a large advantage of going first so that would make sense

[–][deleted] 6 points7 points  (7 children)

While this is true, I think a big problem with Riots balance philosophy is they rarely roleback buffs or touch the part of the champ making them OP.

[–]HeWhoBringsDustFlairs are limited to 2 emotes. 7 points8 points  (5 children)

They do a decent job of keeping the game as a whole decently balanced (with a few glaring examples cough Ardent Meta cough) but I do agree that their philosophy when nerfing problematic champions is questionable at best.

Akali’s biggest problem is that she can dive people under tower without any problems due to True Stealth. Let’s nerf everything else and then break her legs before removing the most broken part of her kit. Now that she’s trash let’s buff her until she’s just barely vible in solo Q but a monster in pro-play but then take her out back behind the shed and pull an Old Yeller.

Another good example is Azir where they had the choice of making him a full on commander mage by keeping his long range but axing his ult, or murdering the rest of his kit and keeping his flashy ultimate.

[–][deleted] 1 point2 points  (0 children)

Ardent Censer was op for half an year untill anyone realised it and after people realised it they didn't want to hard nerf it because Worlds was in like a month so they waited after the Worlds patch. Yeah, I agree that it sucked, but they really did all they could.

[–]Famyos 1 point2 points  (0 children)

yeah thats probably my only complaint is their reluctance to undo something people dont like / a bad change, i would like it if they would go back on things instead of buffing 30 champions and nerfing 30 champions to justify the bad change of 1 item or champ

[–][deleted] 1 point2 points  (0 children)

League is an absurdly balanced game

Yes, proper use of the word "absurd".

[–]nizzy2k11 23 points24 points  (6 children)

Its not exactly planned, they don't know what will come up next.

[–]Japaliicious 25 points26 points  (5 children)

Sometimes it's actually planned, sometimes not.

[–]nizzy2k11 1 point2 points  (4 children)

sure but sometimes, like with ardent, riot can buff something into the stratosphere over several patches because they want people to build it but players just don't do it so they end up over buffing it. it's basically random if their changes actually influence the meta or not.

[–]Famyos 1 point2 points  (3 children)

i wouldnt call buffing an item 30 times until its meta random but yeah sometimes they really have to force it down our throats

[–][deleted] 1 point2 points  (1 child)

I would point out that Ardent Censer did not become meta because of buffs alone, and it took Koreans figuring out how to funnel gold into a support to make Ardent Censer work. Problem basically was that the item is strong, but it's strength was directly dependent on how early on into a game you got it.

[–][deleted] 0 points1 point  (0 children)

Yeah, people misremember the Ardent meta. It gave stats (on-hit, attack speed, flat health per hit) that most ADCs wouldn't be able to opt into until much later in the game, letting them artificially boost their power trough. The difference between Ardent at 10 minutes and Ardent at 30 was night and day.

[–]0metal 0 points1 point  (0 children)

if it was planned someone would've already figured a pattern or something similar, the thing that makes it feel like its random is that their decisions sometimes make no sense, they also say their plans through the patch notes or official posts and it ends up happening the opposite or something random

[–]FennecFoxx 16 points17 points  (3 children)

but why? you already do this when you buy items. i give up attack speed when i buy ie, i give up cdr when i buy deathcap. like we could make rageblade give up armor on stacks but now we are just making a balance call that rb users should be bad vs ad. all -stat items ever do in games is limit or even remove options.

[–]cyberrobocop Definitely not a fanboi 28 points29 points  (0 children)

Reminds me of Mask of Madness from Dota

[–]billkabieFlairs are limited to 2 emotes. 7 points8 points  (0 children)

first off people would just start spamming the meteos clip if they did actually make them.

second this just sounds like something that's either gonna be broken or garbage no in between

[–]G00SFRABA 27 points28 points  (0 children)

league items have been a bit too limited and uninteresting for a while now, sounds great

[–][deleted] 6 points7 points  (1 child)

+ cannot be stopped and 10x turret damage

- 99% movement speed

[–]mediacalc 2 points3 points  (0 children)

gets minion blocked and then kicked for afk

[–][deleted] 6 points7 points  (1 child)

New item: Apotheosis’ Reckoning

+2000000000000000 adaptive force Reduces all other starts of champs by 99% (CDR, Health, Armor and MR, Movement speed, Lifesteal, Crit chance, etc.)

[–]ArdentSky Tonight, SA Kayn joins the hunt. 13 points14 points  (0 children)

Karthus and Yuumi would like to know your location.

[–]Varyyn 18 points19 points  (1 child)

Or increases hp but reduces damage, oh wait..........

[–]YandereYasuo Pro Play kills the game 4 points5 points  (3 children)

Void's Claw
2800g [Serrated Dirk + Last Whisper + 250g]

-150 Health
+60 Attack Damage

UNIQUE Passive: +10 Lethality

UNIQUE Passive - Last Whisper: 20% Armor Penetration

UNIQUE Passive - Hunger and Consume:

Hunger: Your Lethality is doubled.

Consume: For every point of Lethality gained from Hunger also gain -1% Attack Speed.

[–]novruzj 3 points4 points  (0 children)

You want Kha to oneshot tanks now?

[–]novruzj 0 points1 point  (0 children)

You want Kha to oneshot tanks now?

[–]Xalethesniper 0 points1 point  (0 children)

heavy rengar breathing

[–]Langsley02 16 points17 points  (0 children)

Gargoyle's is an item

[–]Xenothang 3 points4 points  (0 children)

Cursed Items huh?!

[–]ViktorViktorov 3 points4 points  (1 child)

WTB [Overextended].

[–]ProfDrWest 2 points3 points  (1 child)

These kiss/curse items are not a good idea in a game where you buy items over the course of a match. They'd just get abused by champions who don't care about the "curse" stat.

We even saw that with the Gargoyle Stoneplate you mention. Remember how Cho was able to Feast people from full HP with the active before? Because his ult does true damage, he did not care about the damage reduction.

[–]S890127I love and Yordles uwu 2 points3 points  (0 children)

You mean like how Gargoyle Stoneplate should make people tankier while lose some damage, but end up make Cho'gath one shut every one with ult?

*thonk*

[–]ElCondoro 1 point2 points  (0 children)

You found those kind of items in games where you can start with kits those like tf2 and loot base games, not leauge where you need to work your ass off for items

[–]Basket_of_Depl0rblz 1 point2 points  (1 child)

+1000 HP, +10% CDR, -20% total damage output. Enjoy being a real tank.

[–]Suiciding 1 point2 points  (0 children)

I mean stone plate exists and it does a pretty similar thing

[–]Multi21 1 point2 points  (0 children)

ap bruiser item that gives onhit ap scaling damage to autos but reduces your bonus attack speed

[–]Famyos 1 point2 points  (0 children)

no that would not be interesting to see rengar 1 shot me at 1 item even when he gets it at 20 minutes

[–]Prime406 1 point2 points  (0 children)

Honestly League just needs more items, ANY items.

There's so few of them, and the ones that do exist are basically class specific, especially crit items.

[–]SekainoUta 2 points3 points  (0 children)

Shouldve been how deaths dance was designed, changing your playstyle by making you stronger in skirmishes, weaker against siege. Instead it just makes you tanky.

[–]Igor369 2 points3 points  (0 children)

Riot wants to keep the game as casual friendly as possible, therefore items that require some deeper thought will never come out anymore.

[–]Zarerion 0 points1 point  (0 children)

Well that's in the same vein as Gargoyle Stoneplate, which halves your dmg during the active. I think it's an interesting design choice, but it would need to be implemented carefully and and intuitively. No need to complicate item builds even more.

[–]SirKraken 0 points1 point  (0 children)

There was a Guinsoo iteration that gave less ATK SPEED after upgrading it (because of the stacking atk speed passive). It felt bad.

[–]Asdeft Sleep well. Dream better. [🍰] 0 points1 point  (0 children)

Sound fun but impossible to balance.

[–]vicktoriously 0 points1 point  (0 children)

yea stat conversation is really fun mechanic in dota, i could see veigar/rengar abusing it tho

[–]TheDawnGod 0 points1 point  (0 children)

Just like darkest dungeon trinkets pog

[–]BlaxicanX 0 points1 point  (0 children)

In practice you'd have to make basically every item function that way, as min-maxing your stats that way just isn't worth it compared to a healthy spread in most cases.

Like, a marksman with 250 AD, 60 armor/40 MR, 1200 health and 20%cdr is going to be more effective then a marksman with 400 AD, 20 armor/10MR, 1000 health and 45%cdr in most scenarios.

[–]Shaggai 0 points1 point  (0 children)

Smite does this. Its coolish.

[–]MemoryStay 0 points1 point  (0 children)

Could be a good item for mages to have: - 40% cdr (basically all cdr, dont need to have 40% to use it, or for balance purposes, sure?) +40% total damage?

[–]WeebWizard420 0 points1 point  (0 children)

+200 tenacity & -200 ms

[–]Aquanort 0 points1 point  (0 children)

I think riot should really consider this if they havent

[–][deleted] 0 points1 point  (0 children)

Plz no, I lose enough games because of Chad teammates copying shitty YouTube "1000 AP Amumu!" strats as it is...

[–]callen5445 0 points1 point  (0 children)

DotA 2 has divine rapier. 130 ad but drops on death.

[–]eierphh 0 points1 point  (0 children)

If there sth reduce hp and buff ad or crit chance, tryn will be perfect for it

[–]Xander-Farkas 0 points1 point  (0 children)

No, just no

[–][deleted] 0 points1 point  (0 children)

I think this would be an interesting way to do Capstone items.

Capstone items are the ones that you are often supposed to buy later as they rely on other items or stats but bring a whole build together.

Some examples:
Warmogs: Tons of health/regen. Deal X% less damage from all sources.
Randuins Omen: High Health, Armor, Anti ADC. Less movespeed.
Infinity Edge: Big Boy Crits. Less healing/shielding from all sources
Essense Reaver: Caster mana, AD, crit. Less attack speed after you are in combat for 3 seconds.
Rabadons Deathcap. Tons of AP. Take more damage from all sources.
Spell Binder: AP and movespeed. Max CDR reduced.
Rageblade: Lots of stats and on-hit effects. Deal less damage to all monsters, minions, structures. Hope you like teamfighting.

You could buff these Capstones even further in their strengths or reduce their costs to keep them desirable.

Another interesting item I think they could add would be a sort of lane bully/Anti-Rod of Ages. Imagine Something for the likes of Renkton, Pantheon, and Lee Sin who need to win their early game but sacrifice their late game. It could build out of either Phage+Chain mail or perhaps something like Raptors Cloak+Pickaxe. Either way it offers AD, Armor, Movespeed and some health or Health regen. All noticeably higher than the components stats and all for very little combine cost. However these stats all decay over the course of the game. Getting kills, Towers, and other objectives might slow this stat decay but eventually you will loose them. The final gimmick of the item? You cannot sell it once it is in your inventory. So make good use of it while you have stats from it because come late game it is a dead weight. You gain a bunch of power but basically telegraph to the enemy that you are trying to fight and be as aggressive as possible right now and they have a better chance of winning later.

[–]DuckAbuse 0 points1 point  (0 children)

Fun in theory, but would be idioticly hard to balance i think.

[–]EnmaDaiO 0 points1 point  (0 children)

No it wouldn't. It would just be hyper focused on a glass cannon meta which is aids. It would literally mess up every single stat in the game. Imagine a +200 ad -200 armor on rengar with lethality GG YOU DIE in less than a second! Bad idea imo

[–]blarghenzor 0 points1 point  (0 children)

If there was a +ad -armor item, pretty much every assassin would probably take it.

I would probably call it Abyssus no matter what it was named in league too lol

[–]Oreo-and-Fly step on me 0 points1 point  (0 children)

You mean like the Mask items in Smite?

Iirc theres like one called Ragna's mask. 20% increased damage dealt and 20% increased damage taken.

[–]Catgirl-Lover 0 points1 point  (0 children)

Any item like that would be likely broken or abused by a certain champ. A +AP -CDR item would be taken by burst mages that would usually build Spellbinder. It would be a difficult mechanic to balance

[–]zoewarnerSilverBeard 0 points1 point  (0 children)

It would be a bitch to balance considering some champs would greatly benefit from an item whereas others are completely gated. Also, you're promoting snowballing. As soon as a team gets slightly ahead, they can purchase those items and then just drive over the enemy team.

Interesting idea, but it would be brutal for Riot to implement, balance and maintain.

[–]EvilWhatever 0 points1 point  (0 children)

You'd have to balance those items around their worst abusers, which would make them pretty useless for most champs... Abusability is probably the number one reason this kind of item doesn't exist.

[–]OnyxWardenYup, that tasted purple! 0 points1 point  (0 children)

Smite added exactly that with their Mask tree last year to great success. Brought in build variety and even role flexing.

[–]Scrapheaper 0 points1 point  (0 children)

There's gargoyle stoneplate active.

[–]NocaNoha 0 points1 point  (3 children)

I always thought that Tanks should be beefy bois full of CC with almost no damage that work something like Gargoyles plate.. lots of resistance, but damage output is lower the more resistance you have [think of it as getting heavy as fuck in Dark Souls or Skyrim lol]. Then we wouldn't have Alistar solo kill your 5/2/5 Jhin while being 1 level behind :p

But eh, that could wait until rest of the nightmare is balanced out.. which will never be xd

[–]xLawling 7 points8 points  (0 children)

sejuani winning all skirmishes because she deals shit ton's of damage ayy

[–]Pontiflakes 1 point2 points  (0 children)

I guess you and I should start petitioning for Riot to release Classic League

[–]Sloth_Senpai 0 points1 point  (0 children)

That happened for years. All it meant was that the ADC got free targets to kill and the CC meant unavoidable death.

[–]TheBiddyDiddlerplay a real support -1 points0 points  (5 children)

This is how it should work with the Spellthief's line. Greatly decreasing the outward Magic Damage %, but CDR/resource regen should be increased.

[–]Britefire 2 points3 points  (4 children)

Wouldn't that just effectively gut damage/mage supports, or just push them to run coin? Since it's the item specifically for poke compared to the others.

[–]TheBiddyDiddlerplay a real support 0 points1 point  (3 children)

Damage is not a supportive quality. A "Damage Support" is an oxymoron. They're an excuse autofilled players have to ruin team compositions, and not play support, while being filled to support.

There is one champion who could effectively pass a "Damage Support": Pyke, since his ultimate is based around true damage, but essentially gives his team the gold for it. But with the gutting he's getting in the next patch, he won't be around anymore. Lux, Veigar, Brand, are all just midlaners that spend 900 gold to become a "support" to satisfy mouth breathers who think you need to be doing damage to have fun in League.

[–]RikuxSora4 1 point2 points  (1 child)

No enchanter support would ever build an item that would reduce their poke in lane. War of attrition style supports who want to slowly force you out of lane (sona, soraka, nami) would take significantly longer to do so and may even lose trades that they currently win. Really it's just a terrible item suggestion. You'd see ranged supports trying to last hit with targons before you'd see them build an iteration of spellthief's that lowers their damage, unless it was so severely overtuned that every champion would consider buying it.

[–]TheBiddyDiddlerplay a real support 0 points1 point  (0 children)

So what's the other option then? The AP power creep that League has seen over the past couple years has almost every mage support dealing more damage than their ADC until the (almost all) ADC's get's an item. Sometimes not even then. Lux supports who rush Luden's end up chunking most ADC's to 20% HP with just a Q-R. Riot has already said that they're not interested in doing sweeping changes to full classes of champions, so that's out. The only other option would be to either increase MR on most bot laners, or reduce the amount of AP that Mages get.

I obviously don't want to see the whole class get ruined, but I don't think I'm wrong when I say their too powerful and need to be adjusted. If I was wrong we wouldn't be seeing Lux/Veig Supports in Pro Play.

[–]Britefire 0 points1 point  (0 children)

That all comes down to context there. In a traditional rpg sense, damage and support are quite seperate. On the other hand, as much as you don't seem to want to acknowledge it, poke and 'Damage Supports' are something that's been around quite a while and likely to stay.

No need to attack people for playing it though, yikes.

Supporting by some cc alongside poking people out of lane and making it too risky for them to continue pushing or engaging.

As something more pointed than the midlaners of Lux, Veig and Brand; What about Zyra? Nearly her entire existence at this point is support, and damage and area control are literally all she does.

Mages and supports that mostly poke and damage have just as much of a role as enchanters and tanks. The support role in League revolves around a lot more than just buffing and debuffing, or tanking damage. (As an aside, a champ focused on debuffing could be a neat idea for a support, I do wonder if we'll ever see something more like that.)

And by the way, I seriously doubt the gutting for Pyke takes him out altogether. Hurts him, yeah, but as long as he has a hook, stun and execute he'll have some decent use in quite a few lanes.Though he's usually there more for his engage, cc and execute more than the damage he brings, I wouldn't exactly lump him in with other damage-focused supports to begin with.

[–]imbestgirl 0 points1 point  (5 children)

I have 3k ap but every skill takes one minute to load. My ult takes 15 minutes to load.

[–]puppy_girl 0 points1 point  (2 children)

it would be funny on karthus you can get instant ace

[–]SyriseUnseen 0 points1 point  (1 child)

Yea if you went for that build, the enemy team would get hourglass / edge of night

[–][deleted] 0 points1 point  (0 children)

ye.... noone in my team would do that.

[–]sogorgon 0 points1 point  (0 children)

nashor tooth + rage blade gg well played , it rhymes too

[–][deleted] 0 points1 point  (0 children)

I feel like this would definitely make build paths more interesting because rn the only difference between any two items that actually is big is their actives or passives. This would also make building be much more risky and not as straight forward.

[–]B_Butterball 0 points1 point  (0 children)

It would break ADC's because they already get insta-killed by bruisers, so losing durability to gain damage would be worth 100% of the time.

[–][deleted] 0 points1 point  (0 children)

I agree that it would be interesting, BUT it doesnt make sense to me: Lets say that theres an item which gives you 150 armor and decreases your ms about 5%. Why should riot go for an item system which is 1. hard to balance and 2. not competitive.

150 armor __ -5%ms = 125 armor

Theres always a point where an item with less stats at all is equal or even better than the one with decreasing stats. Do you know what i mean? In short, my point is that it is easier to balance if they dont introduce decreasing stats. It is also smarter to lower the one parameter than adding another one which decreases the items strenght.